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Re: magic
> At any rate, we need to decide between the two schools of thought on this.
> Most of the stuff I've seen posted up here is a matter of common sense, but
> this actually forces a decision. Let's make up our minds and stop arguing
> about it. If no one minds, I'll scribble up a proposal for this weekend.
I posted some really good channeling spew a while ago.
Battery Advantages: You keep your spell units when going into an area where
you can't regenerate them (ie priests leaving Jaern, etc...)
Battery Disadvantages: None that I can really think of other than I think
its silly.
Channel Advantages: You cannot cast spells in places where your
energy is not available to channel. Consistent with the
behavior of anti-magic zones (which battery theory can't
explain) and much better for plot. The argument could also
be made that in an area more highly permeated with your
energy casting would be easier and hence you could do it
more (fire mages surround themselves with fire, etc...).
psychological on Jaern, but maybe more realistic elsewhere.
Channel Disadvantages: If your a priest and leave the vicinity of the
godship your out of spells. Period.
Really... can anyone come up with more points on this? Battery theory
favors the adventurers power level. Channel theory favors campaign
flavor and better explanation of a lot of magical effects.
-Steve