[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: magic



Teresium sucking the units out of you works on the battery method.

If you go by the channel method are you saying that your SUs is the
total potential amount of magic you can channel in a day before your
body needs to repair the "circuits" in you?

The example of being able to do more when in the right areas also
applys to the battery. If you take a 2 batteries and stuck them in
2 different brands of walkmans and turned them on one of them may
run out faster due to poor efficiency.

Places where you can't cast? There is something there that is preventing
your Units from leaving you. Your not "grounded" so no energy can flow.

						Greg

> From steve Tue Dec  1 14:11:34 1998
> Date: Tue, 1 Dec 1998 14:11:19 -0500 (EST)
> From: Steve Ames <steve>
> To: Flightgod5@aol.com, steve@ns1.cioe.com
> Subject: Re: magic
> Cc: gmlist@ns1.cioe.com
>
> > At any rate, we need to decide between the two schools of thought on this.
> > Most of the stuff I've seen posted up here is a matter of common sense, but
> > this actually forces a decision.  Let's make up our minds and stop arguing
> > about it.  If no one minds, I'll scribble up a proposal for this weekend.
>
> I posted some really good channeling spew a while ago.
>
>
> Battery Advantages: You keep your spell units when going into an area where
> 		you can't regenerate them (ie priests leaving Jaern, etc...)
>
> Battery Disadvantages:	None that I can really think of other than I think
> 		its silly.
>
> Channel Advantages:	You cannot cast spells in places where your
> 		energy is not available to channel. Consistent with the
> 		behavior of anti-magic zones (which battery theory can't
> 		explain) and much better for plot. The argument could also
> 		be made that in an area more highly permeated with your
> 		energy casting would be easier and hence you could do it
> 		more (fire mages surround themselves with fire, etc...).
> 		psychological on Jaern, but maybe more realistic elsewhere.
>
> Channel Disadvantages:	If your a priest and leave the vicinity of the
> 		godship your out of spells. Period.
>
> Really... can anyone come up with more points on this? Battery theory
> favors the adventurers power level. Channel theory favors campaign
> flavor and better explanation of a lot of magical effects.
>
> 						-Steve
>