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Re: magic
In a message dated 12/1/1998 1:13:19 PM US Eastern Standard Time,
steve@ns1.cioe.com writes:
<< Hey, I was just perusing the book and found some neat stuff. Check out
> chapter 30.2.4: Teresium's Role in creating enchanted Items. In the third
> paragraph it states and I quote, "Charged to the +10 state, Regenerating
items
> slowly gain magical power back from the surrounding environment, much the
same
> way magicians do." Guess that means mages are batteries and not
channelers.
That whole chapter is spew... and because something is written that
way doesn't mean its right or even desirable. *shrug*
Interestingly it also doesn't bother to specify the environment and I've
heard a rumor that a few GMs won't let a fire item regenerate in an
elemental air environment. So lets go with that whole chapter is, at best,
incomplete.
-Steve
>>
Actually, Kevin runs an interesting little pocket on the elemental plane of
Earth, and you can't cast air spells there. Also, I don't think any items
will regenerate charges unless they are elemental earth spells.
At any rate, we need to decide between the two schools of thought on this.
Most of the stuff I've seen posted up here is a matter of common sense, but
this actually forces a decision. Let's make up our minds and stop arguing
about it. If no one minds, I'll scribble up a proposal for this weekend.
Joel