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Re: magic
As you know I ascribe to the battery way of SU. Your PWR just says how
many you can output in a spell and how much can come back into you with
rest.
If you have the Units and there is something to manipulate you should
be able to cast. On Kevin's little plane of Earth air spells should still
work if there is air there which there seemed to be. We weren't in a
vacuum. But once you are out of units I might give you you can't get
any back ( or at least not as many as you put out ).
I just want to know what spell was actually cast that got us there. It
can't be Blue field spells as suggested because when we came out we
were damaged and you NEVER come out of a blue field worn out from some
other dimension that you can't remember. Actually I don't want to know
how we got there I'm just saying that what was told to us couldn't be
it. I had fun while there anyhow.
Greg
ps Joel get a different mail program your included messages look all weird.
> From: Flightgod5@aol.com
>
> In a message dated 12/1/1998 1:13:19 PM US Eastern Standard Time,
> steve@ns1.cioe.com writes:
>
> << Hey, I was just perusing the book and found some neat stuff. Check out
> > chapter 30.2.4: Teresium's Role in creating enchanted Items. In the third
> > paragraph it states and I quote, "Charged to the +10 state, Regenerating
> items
> > slowly gain magical power back from the surrounding environment, much the
> same
> > way magicians do." Guess that means mages are batteries and not
> channelers.
>
> That whole chapter is spew... and because something is written that
> way doesn't mean its right or even desirable. *shrug*
>
> Interestingly it also doesn't bother to specify the environment and I've
> heard a rumor that a few GMs won't let a fire item regenerate in an
> elemental air environment. So lets go with that whole chapter is, at best,
> incomplete.
>
> -Steve
> >>
> Actually, Kevin runs an interesting little pocket on the elemental plane of
> Earth, and you can't cast air spells there. Also, I don't think any items
> will regenerate charges unless they are elemental earth spells.
>
> At any rate, we need to decide between the two schools of thought on this.
> Most of the stuff I've seen posted up here is a matter of common sense, but
> this actually forces a decision. Let's make up our minds and stop arguing
> about it. If no one minds, I'll scribble up a proposal for this weekend.
>
> Joel
>