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Re: Armor skill




> ARMOR USE
> 
> ATTRIB:	STR
> DEFAULT:non
> BG:	Warrior
> BC:	200? (as opposed to 150 for warrior's sprinting)
> 
> 
> For each d6 the player rolls against this skill, his armor's penalties
> are reduced as if his armor were of the next lightest type.  *

This doesn't work because of other armors that have been added over time
that don't don't follow the movement/stat penalty progression.

Dragon mail, full plate, mendoram mail, etc...

> 
> Rolling dice that would reduce the character's movement penalty BELOW
> naked should be treated as if the character were using the sprinting
> skill.
> 
> For example, if a player successfully rolls 2d6 against the skill for a
> character wearing leather, he would move as if he were naked. If the
> player chose to roll 4 dice while the character were wearing leather, not
> only would the armor's penalties be reduced as if the character were
> naked, but the character would be moving 80'/round (as if they were
> sprinting 20'/round, naked)

Too powerful for 1 skill.  It should be a skill for each general type
of armor.  Plate is different than chain which is different from leather
which is different from full plate, etc...

I still prefer either option 1 that I gave, or seperate skills for each
armor type, and after a bit of thought, I'm leaning back towards option 1.

Wright