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Neons and Jaguars
Here's my short take on the armor thing.
The current armor in AQ is reaaly pretty good [except chain ;) ]. For most
to-hit situations the DV's for the armors are just fine. When you run into
a 75 rating baddie, he'll cut you up no matter what you're wearing.
The current armor in AQ to me seems like generic production model kind of
stuff, like a Dodge Neon or something: cost effective. Not too expensive
but also not as luxurious.
This is where armor construction skill comes in. Why not use the skill to
make armors that articulate better for improved movement? Or by the same
token, try for armor that gives better DV's for the same base movement? Oh
yes, and then pay out the nose for the time, effort, material cost, and
whatever else. These details would all be overseen by a senior GM. This
would be the equivalent of buying a Jaguar or something. Harder to find,
expensive, but worth the trouble.
Armor Skill: this leaves out non-warrior types. Granted I may have a
slanted opinion, but it seems that lately many more new skills are being
proposed to beef up warriors. Like Jevan said, why not just use sprinting
to get more movement? Most warriors will have a 15 strength at least; I
don't have the statistical table handy, but isn't 15 on 3d6 (1 die
default) about a 75% sucess rate?
Time to crawl back into my little hole. I Hope this post gets through;
this is attempt #3!
Orion F.
PS- No Greg, I'm not horning in on Dom's adamantite smithing biz. Really
I'd prefer not to cast Adamant and save up the EPs.