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Re: Two pennies, anyone?
> Thrid, about the considered "armor skill": it is unclear as to whether it
> applies to ALL of the penlties (STR, AGI, PWR) or just STR and AGI (I
> cannot see warriors being able to counter the PWR restriction)?
Can't get around the PWR restriction except with alternate materials because
the metal attracts the magic.
>
> Also, do we need to make warriors more powerful? Granted, from my view
> point, warriors are not the most exciting to play (based on available
> skills and abilities), however, I have had trouble keeping the warriors
> in my games from just charging head long into battle. Okay, on my last
> adventure were Mike K.'s 100+ warrior present, yeah, he just waded into
> combat and downed about 1 and 1/2 enemies per round. I hit him once
> (then they just started grappling him). This case is extreme but Greg's
> rate 10 - 15 warrior did the same thing (he got grappled a little easier,
> though [Sorry, Greg :)] ). Granted, when it comes to magic, warriors
> have to rely on Magic Items or their stats to get them through but this
> isn't being considered in any proposal (not that is should). How much
> more powerful do warriors really need to be?
Hince why I think proposal 1 of mine is still more favorable as it
is across the board, and not warrior specific.
Wright