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Armor skill



It does, at least address, some of my concerns.  Thank you, Wright.

As far as proposing a warrior skill to offset armor penalties ... I like
that a LOT more than resetting the armor.

Suggestion:

While I still think sprinting would offset the movement penalties
adaquately, if one wants something to take care of the additional dice
penalties as well ...

ARMOR USE

ATTRIB:	STR
DEFAULT:non
BG:	Warrior
BC:	200? (as opposed to 150 for warrior's sprinting)


For each d6 the player rolls against this skill, his armor's penalties
are reduced as if his armor were of the next lightest type.  *

Rolling dice that would reduce the character's movement penalty BELOW
naked should be treated as if the character were using the sprinting
skill.

For example, if a player successfully rolls 2d6 against the skill for a
character wearing leather, he would move as if he were naked. If the
player chose to roll 4 dice while the character were wearing leather, not
only would the armor's penalties be reduced as if the character were
naked, but the character would be moving 80'/round (as if they were
sprinting 20'/round, naked)

======

John Hogg			johnhogg@expert.cc.purdue.edu

"I am amused by the simplicity of this game.  Send me your finest meats
and cheeses!"				--Kenny Mayne