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Re: Drowning 2.1 (finalized)



There is a real difference between fighting to get to the surface, and
just waiting to be saved.  I think it is completely logical.  Try exhaling
all of the air out of your lungs and doing some stairs.  It's a lot harder
than just typing at a computer.

Jevan

On Tue, 17 Nov 1998, Kris Ames wrote:

> I really don't like the if you remain inactive part it is HEA rounds
> before unconsciousness.  I liked it better the first way.
> 
> -Kris
> 
> ----------
> From: John Hogg <johnhogg@expert.cc.purdue.edu>
> To: gmlist@ns1.cioe.com
> Subject: Drowning 2.1 (finalized)
> Date: Tuesday, November 17, 1998 3:50 PM
> 
> 
> A character begins to drown when he begins aspirating water.  This may
> be caused by anything from failing a Swimming Check to having his head
> held underwater by a would-be assassin.
> 
> If the character begins to drown, he has HEA/2 rounds where the GM may
> allow actions before the character falls unconscious.  
> 
> If during the first round of drowning, the character opts to remain 
> inactive for the duration of the drowing process (no casting, no trying 
> to break the giant-squid-that-pulled-him-under's grapple, etc.), extend 
> the time before unconsciousness to HEA rounds. 
> 
> If unconsciousness cannot be prevented, the GM secretly rolls 1d6.  
> This is the amount of time, in minutes, the character has before 
> death.
> 
> Water breathing characters don't usually drown.  Assume they can
> submerge and find sufficient oxygen under normal circumstances.
> 
> Non-breathing characters CAN'T drown.  Treat them as waterbreathers
> when in potential drowning situations.
> 
> 
> Do you support this proposal?
> 
> Yes	_____
> 
> No	_____
> 
> Abstain	_____
> 
> 
> ========================
> 
> Ok, The only change really made here is extending the time underwater for
> inactivity.  Jevan and I had a few discussions about what one could do
> after exhaling completely (let it be known, the man is a beast ...  or
> I'm
> a living sack of goo), but the numbers worked out to more or less support
> about 36 seconds of sedentary activity for me (60 for jevan) and about
> half that for walking up and down stairs, or other, more active stuff 
> 
> Using the proposal above that puts us at about HEA 9 and 15
> 
> I'm trying to get Saturday off, so I can pop in for the meeting (what's
> the GM situation?)
> 
> John Hogg			johnhogg@expert.cc.purdue.edu
> 
> "I am amused by the simplicity of this game.  Send me your finest meats
> and cheeses!"				--Kenny Mayne
> 
>