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Re: water movement 2.1 (finalized)




I disagree with this stuff leather armor would soak up a tremendous
amount of water I'd think, and quickly become water logged. 

Chain armor: the metal isn't really the problem: its the padding
		underneath that really soaks up the water.

Naked should be faster than clothed.

Standard Jaernian plate: as fast as chain.  It covers shoulders and
	breast plate, may be backplate.  This'd be pretty easy to
	swim in I'd think.  

Full plate: near impossible to swim in.


> 
> Water Movement:
> 
> Naked/Clothing          20 ft/rnd
> 
> Leather Armor           15 ft/rnd
> 
> Chain Mail and
> Similar Armors          10 ft/rnd
> 
> Plate and Similar
> Armors                  5 ft/rnd
> 
> Boots, Shield, Helmet,
> Heavy Equipment, and
> Absorbant Garments      - 5 ft/rnd in addition, per incident * (below)
> 
> In addition, a player may add d6 to his Swimming Skill Check to move
> an extra 5 ft/rnd/die                                               
>  
> Obviously, a negative movement rate does NOT result in moving
> backwards, though the negative modifiers must be offset before
> additional movement is granted
> 
> 
> *       i.e. a character WEARING boots, helmet, and shield would
>         suffer an additional -15 ft/rnd
> 
>         However, bundling the three together MAY only constitute one
>         incident of Heavy Equipment.
> 
>         In a similar manner, bundling armor into a pack or otherwise
>         making it portable may have each outfit of armor constitute
>         as one incident of Heavy Equipment.
> 
> 
> Are you in favor of this proposal:
> 
> Yes	_____
> 
> No	_____
> 
> Abstain	_____
> 
> ===================
> 
> The premise here is that if 50 yards in 30 seconds is a good time for a
> high school swimmer, then 160 feet in 32 seconds (20 ft/rnd) is also a
> good time.
> 
> Effort was then made to have the movement rates gibe with some of the work
> Kevin, Jevan, et al. put in this summer.  It's not a perfect match, but
> it's as close as simple math will allow.
> 
> The most frequent mistake I can see happening here is not noticing naked
> and clothing have the SAME movement rate (though absorbant clothing, like
> a thick robe, may get you for a -5 penalty)
> 
> John Hogg			johnhogg@expert.cc.purdue.edu
> 
> "I am amused by the simplicity of this game.  Send me your finest meats
> and cheeses!"				--Kenny Mayne
> 
>