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Re: Additional range proposal for saturday
> For each additional 25% of range which the player will attempt, he rolls
> 1D6. If the total is less then or equal to his missile weapon skill, he
> gets the increased range, and is entitled to a normal roll to hit. If he
> fails the check, the shot automaticaly misses, and may strike someone or
> somewhere else as determined by the GM (Similar to any missed missile
> attempt).
The last part is bad for two reasons:
1) inconsistent with combat weapon precise attack
2) Of course you miss... you no longer have the range you need :)
This does not need to be stated and is bad to do so.
-Steve