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Drowning opinions
NOTE: This post is intended for more of an open-ended discussion. Any
mechanics comments, please re-title the thread. thanks.
Kay, I wasn't at the meeting, so what were the opinions on the drowning
'rules'?
Wordy?
(I cut about 5 pages of arguement and all the active/passive definitions
BEFORE I posted that mofo)
Chunky?
Too friggin' complicated?
'cause that was my opinion.
Point being:
We ALL want a tighter, more consistant campaign.
HOWEVER, the GM has to be able to use judgement calls. The GM has to be
able to arbitrarily decide what the difficulty of a skill check is, and
what the results of a failure are.
Having a rigid set of rules to try to predict nearly every situation they
may be used in is fruitless.
I flat out tried to both keep a simple premise to the drowning rules AND
incorporate situations people have either mentioned or have witnessed in
games. Damn near impossible to do. For God's sake, 9 times out of 10 you
would only need them if a 1d6 check was missed. What are we going to do
for more complicated situations?
Let the GM run the game.
(enter can of worms for GM accountability discussion)
:)
John Hogg johnhogg@expert.cc.purdue.edu
I'll tell you what I've learned today! I've learned Nature can be cruel ...
BUT I CAN BE CRUELER!!!!!! BWAHAHAHAHAHAHAHAHAHA!!!!
-Ren Hoek "Lumberjerks" The Ren & Stimpy Show