[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Split Dice Proposal
When do you decide what dice will go with what?
i.e. in the planning action do I say I'm gonna roll 5 dice, 3 for +2
to hit, 2 for extra attacks? And then announce it?
or do I plan to roll x dice. Then when my action phase comes do
I split them up as I see fit?
Wright
> Okay,
>
> It looks like Steve volunteered me to write up the split dice proposal
> (you will pay for this Steve).
>
> Here it goes..
>
> Proposal
> Anytime a group of skills is listed as a subskill of another skill, it is
> possible to perform more than one of these subskills during the same
> round. In order to do this, you first roll a number of dice versus the
> main skill. If you make your check you can then allocate these dice in
> any combination you see fit. No cascading effects are allowed. (i.e.
> lethal and precise attach only effect first attack when used in
> conjunction with multi attack).
>
>
> Example
> For example, John the Warrior rolls 5 dice versus his weapon skill and
> succeeds. He decides to spend 3d6 on multi attack which will give him 3
> extra attacks and 2d6 on a precise attack which will give him an extra 4
> points on his to hit roll on the first attack.
>
>
> Advantages
> This will allow more flexibility in play and hopefully see the use of
> some of the subskills which don't often get used. Additionally, this
> might reduce the number of multi attacks a warrior does simply by the
> virtue of not being able to resist getting some precise attack in on the
> first roll so that his other attacks actually happen.
>
>
> Disadvantages
> A little bit more complication, but the player can always choose to not
> use this option if it is just too much for them to handle.
>
>