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RE: weapon list to peruse



You've made your interpretation of DP very clear in a number of posts,
but I don't recall that ever being generally accepted by the masses.  If,
in fact, that interpretation has been generally accepted, then I suppose
I could see a Maul doing less than a d12; perhaps a d10, but a d8 still
strikes me as awful low.

Somebody please jump in here if I am wrong, but I really don't recall a
general consensus occurring with regard to DP.  If I missed it, please
feel free to let me know, but right now, it looks like Wright's definition is
being set forth as all encompassing via fiat.  If it hasn't been generally
accepted, what does everyone think?  I suppose I could live with it being
described that way, but then I have all sorts of trouble with the idea that
someone with 40 DP could take 8 points of damage, have a broken arm
(via critical wound; that is a *4 damage multiplier, right?) and still have
32 DP left to go.  Nope, don't like that at all.

If it _has_ been generally accepted, then please ignore me (not that this
invitation would make much difference to those who would do so anyway).

Lyle

Disclaimer: No innuendo is expressed or implied in this note.  Any
reference to person's living or dead is intentional.  The rest is simply
factual observation.

-----Original Message-----
From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]
Sent:	Tuesday, September 08, 1998 11:57 AM
To:	Lyle H Janney
Cc:	khelek@ns1.cioe.com; leviathan_60@hotmail.com; gmlist@cioe.com
Subject:	Re: weapon list to peruse


A block of wood has mass, but its gonna knock around someon.  This is
fine for lesser armors, but against things like full plate its not gonna
be that effective.

Further only the last few dp(last 6 or so) is you taking actual horrible
damage.  till then its dodging juking, getting tuckered out, may be getting
a few minor cuts and bruises.  a maul is a _TOOL_ not a weapon, and
is not quickly or easily used.  Hince why it does lower damage.
If you hit a normal person(6dp) with it, they are seriously hurt or dead.
If you attack a trained combatant(7+dp) they can dodge a couple of shots,
or only get a glancing blow that doesn't kill'em.  End result its
a slow and clumsy weapon that people can dodge,b ut when you do get
the final hit, they die.

Halberds on the other hand are fairly easy to use weapons, being designed
for killing and all.  Hince why its damage is higher.  Its faster and
easier to use.  Same with greatswords, broad swords, long swords, etc..

Wright


> Uh, what?  I'm sure we all recall that cool scene in Braveheart when the one
> soldier used a maul (a block of wood at the end of a long stick) and virtually
> crushed the scull of another soldier.  While this was Hollywood, I have it on
> good authority from many SCA fighters (who study medieval fighting quite
> deeply) that this was not far from reality.  I'd think the Maul would do a d12
> but you wouldn't be able to multi-attack with it (it _is_ after all, a large block
> of wood at the end of a long stick, it takes a second or two to re-cock it for
> another swing).  Just my two cents based on past discussion with others.
> 
> Lyle
> 
> -----Original Message-----
> From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]
> 
> [most stuff deleted]
> 
> > 3) Heavy 2 handed weapons (notably Maul and Military Pick) seem slightly 
> > underpowered at 1d8 for striking damage.
> 
> a maul is a block of wood, its not going to have the striking power of
> 	a weapon ment for battle. 
> 
>