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Re: Time.
If you were to consider a 4 mph walk a good pace ( some say this is high and
3 is better ). You would be going 23 feet a round. So if you round that down
to 20 feet a round ( plate speed ) and say you only travel 8 hours of the day
( 12 hours rest and watches + Breaking camp/setting up + midday break and
additional things = 16 hours ) you could go 27 miles in a day. Round that
down some more for terrain not already counted in those 4 non-resting hours
to 25 mpd you could go 150 miles in a week ( 6 days a week ).
> From: Wright Frazier <khelek>
>
> > > ~1week per hundred miles till folks start figuring out that horses are
> >
> > > a good thing, and horsemanship necessary.
> > >
> > I was just in the Applachian mountains, and it is more than possible to do
> > 23 miles in a day if you are just traveling from sunrise to sunset. And
> > in good shape.
>
> And doing that day in and dayout for a week with no rest? Don't see it.
> Also not counting bad weather, no trails, etc... Also I usually
> go for the 20mi/day and 100mi/week, also provoding noone is wearing heavy
> armor. Kevin wore his mail for a day at a LARP, and was in a lot of
> pain after doing it. Wearing the stuff for days, hiking in bad boots(no
> modern hiking boots around), bad food(less you have a priest around), etc..
> you get the idea. While adventuring types are tough and hardy folks,
> being tough and hardy with bad or little rest for a week straight is
> not easy or truely believable.
You have plenty of rest. 8+ hours a day. 4 additional hours of static rest
during watches plus stops for midday breaks and whatnot.
> Now if you start adding in things like tireless walking or running, its
> a different ball game entirely. =) Then I can easily see keeping up
> 5mph for 60 miles a day in good weather.
>
> > > Besides its no different than the stock standard Rougtero game of a
> > > boat journey of 1 to 2 weeks.
> > >
> > > Re:divorcing times, I'm cool with that.
> > >
> > > Wright
> > >
No matter what there already is a divorce in the time lines. That is
what I am trying to keep track of. On that notee if you are going to
GM in the weekend coming up I would like any minimum time you would like
or need before I say what the dates should be ( I guess this should also
include a max time you can let slide ). As the timelines have been tight
make sure that players aren't just assuming that they are at full strenght
if there hasn't been enough time.
> > I'm not sure what kind of time line I will be running, considering it is
> > being dictated by ingame actions of characters. If they pull the pud,
> > then it may go until it is out of their hands. That will take some time.
> > Right now, I need the 2 weeks that Geleia will be behind, maybe one more.
> > We should stay even for at least a few weeks. If it could be done,
> > Geleia could end up exactly 6 months ahead so that travel time would be
> > nearly instantaneous for the "big move", if it happens...
> >
> > Jevan
> >
Geleia isn't behind at all currently in fact it is 2 days ahead of Centralia
( as our adventure ended ). I don't have the day lenght used by the Rougtero
adventure yet.
> That would be quite cool(us getting 5-6mo ahead when the jump comes).
>
> Wright
I am still confused slightly by the "jump". Who is jumping? Geleia got made
and some "jumping" has occured already. But there are still those in Rougtero
who haven't moved or aren't going to move but just exist in the background
of things as Dan runs the newbies. And when the newbies ends where are they
going to be? ( don't answer that Dan as it is a plot thing some of us do
not want to hear ).
Greg
- Follow-Ups:
- Re: Time.
- From: Wright Frazier <khelek@ns1.cioe.com>
- References:
- Re: Time.
- From: Wright Frazier <khelek@ns1.cioe.com>