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Re: Time.
> > ~1week per hundred miles till folks start figuring out that horses are
>
> > a good thing, and horsemanship necessary.
> >
> I was just in the Applachian mountains, and it is more than possible to do
> 23 miles in a day if you are just traveling from sunrise to sunset. And
> in good shape.
And doing that day in and dayout for a week with no rest? Don't see it.
Also not counting bad weather, no trails, etc... Also I usually
go for the 20mi/day and 100mi/week, also provoding noone is wearing heavy
armor. Kevin wore his mail for a day at a LARP, and was in a lot of
pain after doing it. Wearing the stuff for days, hiking in bad boots(no
modern hiking boots around), bad food(less you have a priest around), etc..
you get the idea. While adventuring types are tough and hardy folks,
being tough and hardy with bad or little rest for a week straight is
not easy or truely believable.
Now if you start adding in things like tireless walking or running, its
a different ball game entirely. =) Then I can easily see keeping up
5mph for 60 miles a day in good weather.
>
>
>
> > Besides its no different than the stock standard Rougtero game of a
> > boat journey of 1 to 2 weeks.
> >
> > Re:divorcing times, I'm cool with that.
> >
> > Wright
> >
> >
> >
> I'm not sure what kind of time line I will be running, considering it is
> being dictated by ingame actions of characters. If they pull the pud,
> then it may go until it is out of their hands. That will take some time.
> Right now, I need the 2 weeks that Geleia will be behind, maybe one more.
> We should stay even for at least a few weeks. If it could be done,
> Geleia could end up exactly 6 months ahead so that travel time would be
> nearly instantaneous for the "big move", if it happens...
>
> Jevan
>
>
That would be quite cool(us getting 5-6mo ahead when the jump comes).
Wright
- Follow-Ups:
- Re: Time.
- From: Greg Mowczko <mooch@ns1.cioe.com>
- References:
- Re: Time.
- From: Jevan Furmanski <furmansj@expert.cc.purdue.edu>