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Re: Time.



> > ~1week per hundred miles till folks start figuring out that horses are
> 
> > a good thing, and horsemanship necessary.
> > 
> I was just in the Applachian mountains, and it is more than possible to do
> 23 miles in a day if you are just traveling from sunrise to sunset.  And
> in good shape.  

And doing that day in and dayout for a week with no rest? Don't see it.
Also not counting bad weather, no trails, etc...  Also I usually
go for the 20mi/day and 100mi/week, also provoding noone is wearing heavy
armor.  Kevin wore his mail for a day at a LARP, and was in a lot of
pain after doing it.  Wearing the stuff for days, hiking in bad boots(no
modern hiking boots around), bad food(less you have a priest around), etc..
you get the idea.  While adventuring types are tough and hardy folks,
being tough and hardy with bad or little rest for a week straight is
not easy or truely believable.

Now if you start adding in things like tireless walking or running, its
a different ball game entirely. =)  Then I can easily see keeping up
5mph for 60 miles a day in good weather.

> 
> 
> 
> > Besides its no different than the stock standard Rougtero game of a
> > boat journey of 1 to 2 weeks.
> > 
> > Re:divorcing times, I'm cool with that.
> > 
> > Wright
> > 
> > 
> > 
> I'm not sure what kind of time line I will be running, considering it is
> being dictated by ingame actions of characters.  If they pull the pud,
> then it may go until it is out of their hands.  That will take some time.
> Right now, I need the 2 weeks that Geleia will be behind, maybe one more.
> We should stay even for at least a few weeks.  If it could be done,
> Geleia could end up exactly 6 months ahead so that travel time would be
> nearly instantaneous for the "big move", if it happens...
> 
> Jevan
> 
> 


That would be quite cool(us getting 5-6mo ahead when the jump comes).

Wright