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Re: Time.
On Tue, 1 Sep 1998, Wright Frazier wrote:
> > > Didn't even think about that...bleh. Whoops. 3 time line possiblities. ;)
> > > No idea if any plot lines or necessary slow downs are coming up in Rougtero
> > > or not.
> >
> > Dan?
> >
> > > travel times, and you can only run so many adventures that are based on
> > > people traveling from A to B. Once things get rolling they might slow
> > > down a bit, but I'm honestly not sure for Jevan's. The one I'm thinking
> > > of running will require some time to setup, and then slow down a bit.
> >
> > Weeks of travel time? Woa! Alrighty then. I vote we split timelines
> > then. *shrug* It was rather inevitable. We'll see if Dan has anything
> > Cooking in Rougtero. If not it would be better for Galeia to move
> > ahead I think. I know I'm in the middle of a lengthy an involved bit
> > of plots. However I expect things to come to a head in a couple of
> > months (real months) and then skipping forward a few months in a jump
> > should be possible.
> >
> > -Steve
> >
> ~1week per hundred miles till folks start figuring out that horses are
> a good thing, and horsemanship necessary.
>
I was just in the Applachian mountains, and it is more than possible to do
23 miles in a day if you are just traveling from sunrise to sunset. And
in good shape.
> Besides its no different than the stock standard Rougtero game of a
> boat journey of 1 to 2 weeks.
>
> Re:divorcing times, I'm cool with that.
>
> Wright
>
>
>
I'm not sure what kind of time line I will be running, considering it is
being dictated by ingame actions of characters. If they pull the pud,
then it may go until it is out of their hands. That will take some time.
Right now, I need the 2 weeks that Geleia will be behind, maybe one more.
We should stay even for at least a few weeks. If it could be done,
Geleia could end up exactly 6 months ahead so that travel time would be
nearly instantaneous for the "big move", if it happens...
Jevan
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