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Re: Time.
> > Didn't even think about that...bleh. Whoops. 3 time line possiblities. ;)
> > No idea if any plot lines or necessary slow downs are coming up in Rougtero
> > or not.
>
> Dan?
>
> > travel times, and you can only run so many adventures that are based on
> > people traveling from A to B. Once things get rolling they might slow
> > down a bit, but I'm honestly not sure for Jevan's. The one I'm thinking
> > of running will require some time to setup, and then slow down a bit.
>
> Weeks of travel time? Woa! Alrighty then. I vote we split timelines
> then. *shrug* It was rather inevitable. We'll see if Dan has anything
> Cooking in Rougtero. If not it would be better for Galeia to move
> ahead I think. I know I'm in the middle of a lengthy an involved bit
> of plots. However I expect things to come to a head in a couple of
> months (real months) and then skipping forward a few months in a jump
> should be possible.
>
> -Steve
>
~1week per hundred miles till folks start figuring out that horses are
a good thing, and horsemanship necessary.
Besides its no different than the stock standard Rougtero game of a
boat journey of 1 to 2 weeks.
Re:divorcing times, I'm cool with that.
Wright
- Follow-Ups:
- Re: Time.
- From: Jevan Furmanski <furmansj@expert.cc.purdue.edu>
- References:
- Re: Time.
- From: Steve Ames <steve@ns1.cioe.com>