[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: Time.





-----Original Message-----
From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]
Sent:	Tuesday, September 01, 1998 1:32 PM
To:	Steve Ames
Cc:	gmlist@cioe.com
Subject:	Re: Time.

Didn't even think about that...bleh.  Whoops.  3 time line possiblities. ;)
No idea if any plot lines or necessary slow downs are coming up in Rougtero
or not.



[Daniel Lawrence]  I'm pretty inventive. The timing issue is not an isue to me. I can use the random events occuring within the plot to control the passage of time. I would rather not track 3 game dates... So I will stay with one or the other.
								dan