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RE: Time.
-----Original Message-----
From: Wright Frazier [SMTP:khelek@ns1.cioe.com]
Sent: Tuesday, September 01, 1998 1:32 PM
To: Steve Ames
Cc: gmlist@cioe.com
Subject: Re: Time.
Didn't even think about that...bleh. Whoops. 3 time line possiblities. ;)
No idea if any plot lines or necessary slow downs are coming up in Rougtero
or not.
[Daniel Lawrence] I'm pretty inventive. The timing issue is not an isue to me. I can use the random events occuring within the plot to control the passage of time. I would rather not track 3 game dates... So I will stay with one or the other.
dan