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Re: Time.
A person in plate couldn't keep up 20'/r for days. that is a jogging
movement I thought?
Wright
> If you were to consider a 4 mph walk a good pace ( some say this is high and
> 3 is better ). You would be going 23 feet a round. So if you round that down
> to 20 feet a round ( plate speed ) and say you only travel 8 hours of the day
> ( 12 hours rest and watches + Breaking camp/setting up + midday break and
> additional things = 16 hours ) you could go 27 miles in a day. Round that
> down some more for terrain not already counted in those 4 non-resting hours
> to 25 mpd you could go 150 miles in a week ( 6 days a week ).
>
> > From: Wright Frazier <khelek>
> >
> > > > ~1week per hundred miles till folks start figuring out that horses are
> > >
> > > > a good thing, and horsemanship necessary.
> > > >
> > > I was just in the Applachian mountains, and it is more than possible to do
> > > 23 miles in a day if you are just traveling from sunrise to sunset. And
> > > in good shape.
> >
> > And doing that day in and dayout for a week with no rest? Don't see it.
> > Also not counting bad weather, no trails, etc... Also I usually
> > go for the 20mi/day and 100mi/week, also provoding noone is wearing heavy
> > armor. Kevin wore his mail for a day at a LARP, and was in a lot of
> > pain after doing it. Wearing the stuff for days, hiking in bad boots(no
> > modern hiking boots around), bad food(less you have a priest around), etc..
> > you get the idea. While adventuring types are tough and hardy folks,
> > being tough and hardy with bad or little rest for a week straight is
> > not easy or truely believable.
>
> You have plenty of rest. 8+ hours a day. 4 additional hours of static rest
> during watches plus stops for midday breaks and whatnot.
>
> > Now if you start adding in things like tireless walking or running, its
> > a different ball game entirely. =) Then I can easily see keeping up
> > 5mph for 60 miles a day in good weather.
> >
> > > > Besides its no different than the stock standard Rougtero game of a
> > > > boat journey of 1 to 2 weeks.
> > > >
> > > > Re:divorcing times, I'm cool with that.
> > > >
> > > > Wright
> > > >
>
> No matter what there already is a divorce in the time lines. That is
> what I am trying to keep track of. On that notee if you are going to
> GM in the weekend coming up I would like any minimum time you would like
> or need before I say what the dates should be ( I guess this should also
> include a max time you can let slide ). As the timelines have been tight
> make sure that players aren't just assuming that they are at full strenght
> if there hasn't been enough time.
>
> > > I'm not sure what kind of time line I will be running, considering it is
> > > being dictated by ingame actions of characters. If they pull the pud,
> > > then it may go until it is out of their hands. That will take some time.
> > > Right now, I need the 2 weeks that Geleia will be behind, maybe one more.
> > > We should stay even for at least a few weeks. If it could be done,
> > > Geleia could end up exactly 6 months ahead so that travel time would be
> > > nearly instantaneous for the "big move", if it happens...
> > >
> > > Jevan
> > >
> Geleia isn't behind at all currently in fact it is 2 days ahead of Centralia
> ( as our adventure ended ). I don't have the day lenght used by the Rougtero
> adventure yet.
>
> > That would be quite cool(us getting 5-6mo ahead when the jump comes).
> >
> > Wright
>
> I am still confused slightly by the "jump". Who is jumping? Geleia got made
> and some "jumping" has occured already. But there are still those in Rougtero
> who haven't moved or aren't going to move but just exist in the background
> of things as Dan runs the newbies. And when the newbies ends where are they
> going to be? ( don't answer that Dan as it is a plot thing some of us do
> not want to hear ).
> Greg
>
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- Re: Time.
- From: Steve Ames <steve@ns1.cioe.com>
- References:
- Re: Time.
- From: Greg Mowczko <mooch@ns1.cioe.com>