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Re: Move through




I still do not think that something like spell casting can be
equated to something like explaining something you've read, even a
complicated subject.

You are not giving a discussion on why helicopters fly, you are focusing
your mind and will and causing an unnatural event to occur by your manipulation
of energies, you are bending reality to your will.  That is not something
that should be done on a whim, and casually.  You have to devote your
complete concentration for an entire 4+seconds on a task.

The human movement downplaying, may be, but for weapons, not for spell
casting.  Granted I prefer warriorly types, but I've played a fair share
of spell casters in AQ and other systems.  I just do not think this is
a good idea at all.  If you insist on doing it then, then make it
a skill they have to buy, "Spell Movement" or something, BC of 300.
That is a potent ability you are giving magicians and priests, and
to do it, they should have to pay for it.  Make it require a d6 check
for every few feet you want to move or something, up to 1/4 your movement.

Wright



> > 	My normal, unencumbered walking gait is 3' per step (I walk fast).
> > I can cover 15' in about 2-3 seconds; 10'- 2 seconds, easy.  If I then
> > threw on a parka, a 30-pound pack, and explained the physics behind the
> > tail rotor of a helicopter to an idiot, going 10' or so in four seconds
> > would be mentally taxing but still workable. I give myself about a 15
> > intelligence. AQ mages usually fire on more thrusters than that. I think
> > that a lot of people have downplayed human movement and multitasking
> > capabilities in the past, and the debates over sprinting, swimming in
> > armor, and move-casting are a renaissance of realism in the campaign.
> 
> Bravo!
> 
> 						-Steve
>