[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Move through
Another excellent point: do mages have to have line of sight....?
There is already some skill that permits mages to jockey for line of sight
in combat, no? However, I think this single skill doesn't cover the full
extent of combat targeting that mages need to NOT toast their own party
(was my grammar ok? Lotsa negatives..) 75% of my AQ characters have been
mages, all of which have been combat-ready. Time and time again, people
jump in the way of a Bolt, run into a 'Ball, etc. Dammit, Alyx has
adventured for about 20 game years, give or take, and GM's claim she STILL
cant guess-timate casting distances. "Are you an elf?"--"No, dickhead, I'm
fucking OLD and should be GOOD at this by now!!" Pardon my venom. =(
The best I've seen as a rule for the above is an intelligence
check. Why not extend the "line-of-sight" skill to include movement, AND
account for innocent 'Bolt bystanders. Or make a new couple of skills out
of this. Also, lets make a distance-judgement skill for mages to reflect
that with experience comes ability. It's like learning to play darts:
concentrate, then put the dart in a 3-square inch area. With Fireball or
Bobble, this translates to dropping the edge of the spell in between two
people in melee w/each other--very tricky.
OK, my rant has made me a target; fire away!
Orion