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Re: Move through
> The best I've seen as a rule for the above is an intelligence
> check. Why not extend the "line-of-sight" skill to include movement, AND
> account for innocent 'Bolt bystanders. Or make a new couple of skills out
> of this. Also, lets make a distance-judgement skill for mages to reflect
> that with experience comes ability. It's like learning to play darts:
> concentrate, then put the dart in a 3-square inch area. With Fireball or
> Bobble, this translates to dropping the edge of the spell in between two
> people in melee w/each other--very tricky.
Excellent suggestion. This would allow someone to buy up a skill to
make them comprable to an elf. Definately needed. Skills to aid
spell casting should start finding their way into the system. We
already have some that help out such as quick targeting, identify
mineral (reassemble, cha cha cha) but a "targeting" skill would rule.
It should be used to determine exact placement of center of affect
so as to do what you want it to do. Obviously more difficult tricks
such as weeving something in and out of melee would require much
harder checks.
Bystanders might be a different topic. Obviously you want to be able
to target around them but since your spell doesn't go off until the
end of the round you might be the first person the GM talks to and
_THEN_ someone runs in front of you. *shrug* Thats kind of what the
"group tactics" skill was all about.
-Steve