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RE: Move through
oh, I agree.. you may very well be correct.... Its just I did not like the
additude involved in his post, and I HAVE experienced people giving me
flack when I don't answer this particular question. And while I try to always
be polite in my posting, his caught me at 3am..... and I respoded in kind.
Not clever, but not completely inappropriate.
dan
-----Original Message-----
From: Kris Ames [SMTP:kris@cioe.com]
Sent: Friday, August 28, 1998 8:48 AM
To: Daniel Lawrence; 'Orion Furmanski'; Wright Frazier
Cc: Steve Ames; gmlist@ns1.cioe.com
Subject: Re: Move through
Dan,
I agree that you are always very, very good at putting combat on the
board and drawing everything to scale, but some GMs (myself
included) are not as consistent about this. It takes both an
experienced player and a really good GM to pull this off. Orion who
has played for years and is more than moderately intelligent can
pull off your suggestion. A newby or someone who isn't majoring in
physics because they can't (lets say due to limited spatial ability)
will have a hard time doing this. Their character on the other hand
could be able to if a skill existed.
Take one of my favorite sports Skeet (it involves a shot gun and
flying clay disks moving at about 55 mph and the shooter moves to 8
different positions along a semi circle and try's to hit the targets
when they come out). At first a novice shooter (spellcaster) has no
concept of "leading the target" so that the target collides with the
shot (spell). After years of practice a good shooter can hit 23-25
out of 25 targets. This feat involves distance judgement, sighting
(LOS), as well as a little bit of tactics (know where the target
will be by the time the shot reaches it).
Just my two cents...something to think about.
-Kris
----------
> From: Daniel Lawrence <dan@aquest.com>
> To: 'Orion Furmanski' <thelaw@expert.cc.purdue.edu>; Wright
Frazier <khelek@ns1.cioe.com>
> Cc: Steve Ames <steve@ns1.cioe.com>; gmlist@ns1.cioe.com
> Subject: RE: Move through
> Date: Friday, August 28, 1998 3:07 AM
>
>
>
> -----Original Message-----
> From: Orion Furmanski [SMTP:thelaw@expert.cc.purdue.edu]
> Sent: Friday, August 28, 1998 2:24 AM
> To: Wright Frazier
> Cc: Steve Ames; gmlist@ns1.cioe.com
> Subject: Re: Move through
>
>
> Another excellent point: do mages have to have line of sight....?
>
> There is already some skill that permits mages to jockey for line
of sight
> in combat, no? However, I think this single skill doesn't cover
the full
> extent of combat targeting that mages need to NOT toast their own
party
> (was my grammar ok? Lotsa negatives..) 75% of my AQ characters
have been
> mages, all of which have been combat-ready. Time and time again,
people
> jump in the way of a Bolt, run into a 'Ball, etc. Dammit, Alyx
has
> adventured for about 20 game years, give or take, and GM's claim
she STILL
> cant guess-timate casting distances. "Are you an elf?"--"No,
dickhead, I'm
> fucking OLD and should be GOOD at this by now!!" Pardon my venom.
=(
>
> [Daniel Lawrence] Then you will excuse mine.... after about the
two millionth time having
> combat slowed to a crawl cause everyone has to know distances from
each combatant to
> each other combatant.... if i hear that particular question it
always sets me off. I am very
> specific about saying how long 10 feet is on the board... and if
you have been in combat
> that many times... then you should be damn good at figuring out
how far you are. And lastly
> I would wonder why you would play in a game run by so called
'dickhead'? Its no fun for us
> dickheads either.....
>
> The best I've seen as a rule for the above is an intelligence
> check. Why not extend the "line-of-sight" skill to include
movement, AND
> account for innocent 'Bolt bystanders. Or make a new couple of
skills out
> of this. Also, lets make a distance-judgement skill for mages to
reflect
> that with experience comes ability. It's like learning to play
darts:
> concentrate, then put the dart in a 3-square inch area. With
Fireball or
> Bobble, this translates to dropping the edge of the spell in
between two
> people in melee w/each other--very tricky.
>
> OK, my rant has made me a target; fire away!
> Orion
>
>