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Move through




Actually I agree with Kris in regards to the section on maintaining
a spell. She makes a good case. At 1/5 movement (instead of 1/4)
most people wear robes and move at 50. So you move at 10. That means
you would start and end your attack 5' from a combatant. Thats
already within melee range so we have status quo. With a couple of
exceptions. You could start 10' away and move in and get one attack,
you can take a single attack and back up 10'. Works for me.

So the spell casting mage could move ten feet and still cast. Spell
casting is easier than multi-attack. Look at the relative eep costs.

Then with a 2d6 check versus your weapon skill you could move up
to half speed (into, outof, or through) a combat and make one attack.

						-Steve