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Re: Move through
I'm good with this.
Wright
>
> Actually I agree with Kris in regards to the section on maintaining
> a spell. She makes a good case. At 1/5 movement (instead of 1/4)
> most people wear robes and move at 50. So you move at 10. That means
> you would start and end your attack 5' from a combatant. Thats
> already within melee range so we have status quo. With a couple of
> exceptions. You could start 10' away and move in and get one attack,
> you can take a single attack and back up 10'. Works for me.
>
> So the spell casting mage could move ten feet and still cast. Spell
> casting is easier than multi-attack. Look at the relative eep costs.
>
> Then with a 2d6 check versus your weapon skill you could move up
> to half speed (into, outof, or through) a combat and make one attack.
>
> -Steve
>