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Re: New Race thing.




Thought they were gonna be players?  If not, moot point and nix the whole
arguement. =)  My bad.

Wright

> The "High Orcs"  shouldn't be a player race to be rolled up, they are
> designed as a marauding group from the mountains, evolved for the
> mountains and for general meanness.  Joel is giving them exc. str and wil,
> and little else except a bad attitude.
> 
> Jevan
> 
> On Wed, 5 Aug 1998, Kris Ames wrote:
> 
> > Um,
> > 
> > Why change the 1/4 ruling (Pretty rare as it is, as long as someone
> > isn't cheating) and even if they are a 1/4 the chance of them having
> > even one of the cool extra abilities is pretty rare.
> > 
> > About High orcs - are they really different than normal orcs, but
> > just at the top of the stat and height chart.  If they are just at
> > the top, no change necessary.  They are already there and hard to
> > role up (GMs can always have bizarre population groupings).
> > 
> > -Kris
> > 
> > ----------
> > > From: Wright Frazier <khelek@ns1.cioe.com>
> > > To: geleia@cioe.com
> > > Subject: New Race thing.
> > > Date: Wednesday, August 05, 1998 12:51 PM
> > > 
> > > 
> > > Couple of mods I just added to the race table for geleia and a
> > proposition.
> > > 1) No quarter breeds.  If a person rolls the crit to become a half
> > > 	breed, they ignore all future half-breed results.
> > > 2) High orcs.  Bigger tougher orcs, Foo and Jevan are doing the
> > > 	write up on'em.  They'd be very rare, say only 10% of
> > > 	orcs that are rolled as PCs are high orcs.  Still get
> > > 	the 20K in special abilities as per standard, once the
> > > 	write up on'em is done I'll post it, just wanted to see
> > > 	an initial reaction to the concept.
> > > 
> > > Wright
> > > 
> > 
> 
>