[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: New Race thing.
The "High Orcs" shouldn't be a player race to be rolled up, they are
designed as a marauding group from the mountains, evolved for the
mountains and for general meanness. Joel is giving them exc. str and wil,
and little else except a bad attitude.
Jevan
On Wed, 5 Aug 1998, Kris Ames wrote:
> Um,
>
> Why change the 1/4 ruling (Pretty rare as it is, as long as someone
> isn't cheating) and even if they are a 1/4 the chance of them having
> even one of the cool extra abilities is pretty rare.
>
> About High orcs - are they really different than normal orcs, but
> just at the top of the stat and height chart. If they are just at
> the top, no change necessary. They are already there and hard to
> role up (GMs can always have bizarre population groupings).
>
> -Kris
>
> ----------
> > From: Wright Frazier <khelek@ns1.cioe.com>
> > To: geleia@cioe.com
> > Subject: New Race thing.
> > Date: Wednesday, August 05, 1998 12:51 PM
> >
> >
> > Couple of mods I just added to the race table for geleia and a
> proposition.
> > 1) No quarter breeds. If a person rolls the crit to become a half
> > breed, they ignore all future half-breed results.
> > 2) High orcs. Bigger tougher orcs, Foo and Jevan are doing the
> > write up on'em. They'd be very rare, say only 10% of
> > orcs that are rolled as PCs are high orcs. Still get
> > the 20K in special abilities as per standard, once the
> > write up on'em is done I'll post it, just wanted to see
> > an initial reaction to the concept.
> >
> > Wright
> >
>