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Re: regen mutate




I'd vote to hell with it all... play it as it falls :) And I agree
that there shouldn't an eep cost. too much of the manual is there
to compensate for subpar GMs who can't maintain consisency without
codifying every little detail. 

I believe the errata was released to make players pay eeps for
what some were already doing. Good goal. The actual result was
that a lot of mutates that GMs wouldn't do because they didn't
like the idea (and that players didn't even try because they believed
it was munchkinism) suddenly started happening because the rules
said you could.

It is my contention that just like most systems, ours is self
correcting (it either corrects itself or it dies, obviously we
still live). Any external stimulus just disrupts the balance
in upredictable ways. Leave the rules alone and let corrections
come from within.

						-Steve

> > Not disadvantages, consequences. Mutates are physical affects and
> > therefor _MUST_ be explainable in terms of physiology. Unfortunately
> > if your not careful some consequences start looking like disadvantes
> > and the give you eeps.
> Same thing  really.  My is that if have to dish out the epps to get the
> advantage
> of regen then i should also receive epps from the disadvantage.  I know it
> sounds
> like a lot of game balance bs, but that is the nature of the epps.  If game
> balance 
> wasn't an issue then we wouldn't have epps (which would be pretty cool). 
> To reiterate people (like me) will just plain feel screwed.  Maybe instead
> of paying epps
> you can have an appropriate disability assigned when you acquire certain
> mutates.
>
>
> > 
> > Hey, has anyone mutated a disadvantage into themselves in order to
> > get the eeps?
> >
>
> I don't think so
>
>
> ---------------------------------------
> Subvert the Dominant Paradigm
>