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Re: regen mutate
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> From: Steve Ames <steve@ns1.cioe.com>
> To: rob@bchm1.aclcb.purdue.edu
> Subject: Re: regen mutate
> Date: Wednesday, July 15, 1998 3:52 PM
>
>
> Not disadvantages, consequences. Mutates are physical affects and
> therefor _MUST_ be explainable in terms of physiology. Unfortunately
> if your not careful some consequences start looking like disadvantes
> and the give you eeps.
Same thing really. My is that if have to dish out the epps to get the
advantage
of regen then i should also receive epps from the disadvantage. I know it
sounds
like a lot of game balance bs, but that is the nature of the epps. If game
balance
wasn't an issue then we wouldn't have epps (which would be pretty cool).
To reiterate people (like me) will just plain feel screwed. Maybe instead
of paying epps
you can have an appropriate disability assigned when you acquire certain
mutates.
>
> Hey, has anyone mutated a disadvantage into themselves in order to
> get the eeps?
>
I don't think so
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Subvert the Dominant Paradigm