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Magic Items/Mages



> Change the system to favor the creation of these items... make
> weapon chant rank 1 like minibolt... 1d6 autohit, or a temporary
> +1 to hit/damage. *shrug* Something has to change or the magic item
> distribution would become even more artificial.

I'm only replying to myself because I love to hear myself talk.
On the upside I make myself write a paragraph of Centralia stuff
for every paragraph I write here... so I'll keep it brief:

I'd like to see some of the spell affects re-arranged. I realize
that a lot of balancing went into this. But shifting some more
pathetic spells down a few ranks would put low-mid level mages
back into the support roll instead of immediately buying fireball
so they could deal the damage. I rather liked the days of mages
tossing flaming arrows and weapon charm and the priests cleaning
up after the fight. Fighting isn't what mages and priests are
all about (remember the troika?) yet they are still geared toward
combat. This has nothing to do with Galeia or Rugtero, and isn't
really a GM matter, but there isn't a development list (hint Dan)
since things aren't _actively_ being developed anymore.

						-Steve