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Re: DVs and Mods



> characters who will never be hit except on a natural 20.  This would also
> have the effect of making warriors useless because they will not be able to
> perform multiattacks because they will have to use their skill to even have
> a chance to hit.  In these cases, a mages would be the only way that these
> characters can be challenged.

characters and actors. Agreed. Its GMs who throw the invincible that
convince players that they must also become invincible. The Mechanics
_should_ limit this, but they really don't.

On a purely hypothetical note... what exactly is a DV? Keep in mind
that AGI and MOV make up a good part of it :)

> I am also wondering having more than one spell affect a character's defense
> value violates Dan's metarule that the gain from a spell or ability must be
> porportional to the amount of experience spent on the ability (correct me
> if I am wrong).  In these cases, the character is linearly increasing his
> DV with a linear increase in experience.  From what I understand of the
> underlying mechanics, for each increase in the DV, the amount of experience
> to acheive that change should be greater than the last change -- going from
> +2 DV to +3 DV should take more experience than going from +1 DV to +2 DV
> (again correct me if I am wrong).

Can you give an example of this? I don't think I've ever seen this
played? Or maybe I just can't tell because of your explanation...

						-Steve