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Re: Fw: [Fwd: Steel tech and weapons]




I completely disagree this would make warriors useless.  This would
make them have to use 'Precise' attack, god forbid.  Also it'd mean
a monster wouldn't have to have 400 DP to survive 5 rounds of combat
with Elsinor, Claude, and Mogradin.

I prefer monsters that they have to use precise attack with, it makes
it more heroic in my opinion when its not a buzz down monster.  A monster
with only a few DP and defenses out the yin yang can put the fear
in any warrior.  Hell, give it only a d20 attack, and a 35 CDV, 25MDV,
and 20+GDV, and you got something that will at the least worry people.
Esspecially if you make it Immune to magic.  Best case of this that
I remember was against Matt Somer's Dracolich.  It wasn't all powerful,
just damn hard to hit, and we had to nickle and dime it down.  It was
a riot, and the fight literally took 6 days(long story on that part).

But again...just cause a warrior can't multi attack does not make
him useless.  It makes the player have to weigh the options.


Wright


> I would have to say that if we are going to place a limit on modifiers, we
> should also put a limit on defense values.  We warriors with a 22 mod need
> them to have a decent chance at some of the nasties coming at us.  As a GM,
> I consider a warrior with a mod of 10 reasonable.  However, even with this
> mod, I have encounter several characters who are untouchable.  If I have to
> limit my actors and the status quo for DV is maintained, I can see some
> characters who will never be hit except on a natural 20.  This would also
> have the effect of making warriors useless because they will not be able to
> perform multiattacks because they will have to use their skill to even have
> a chance to hit.  In these cases, a mages would be the only way that these
> characters can be challenged.
>