[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Fw: [Fwd: Steel tech and weapons]





Michael Kilgore wrote:

> I would have to say that if we are going to place a limit on modifiers, we
> should also put a limit on defense values.  We warriors with a 22 mod need
> them to have a decent chance at some of the nasties coming at us.  As a GM,
> I consider a warrior with a mod of 10 reasonable.  However, even with this
> mod, I have encounter several characters who are untouchable.  If I have to
> limit my actors and the status quo for DV is maintained, I can see some
> characters who will never be hit except on a natural 20.  This would also
> have the effect of making warriors useless because they will not be able to
> perform multiattacks because they will have to use their skill to even have
> a chance to hit.  In these cases, a mages would be the only way that these
> characters can be challenged.

====The Weapon Skill has multiple facets (oft forgotten) and this sort of
change would actually put some of those into play instead of making Weapon
Skill = Multiattack Skill.  I'd kind of like to see a warrior blow 5-dice on
"Precise" just to hit a beast.  Wright's right, too...making MOD limits would
scale back the weapons/damage escalation AQs apparently been recently
undergoing...you could have a low DP monster that could actually survive a few
rounds...
I think that's more the reason to stat-cap the abilities...
+++++

>
>
> I am also wondering having more than one spell affect a character's defense
> value violates Dan's metarule that the gain from a spell or ability must be
> porportional to the amount of experience spent on the ability (correct me
> if I am wrong).  In these cases, the character is linearly increasing his
> DV with a linear increase in experience.  From what I understand of the
> underlying mechanics, for each increase in the DV, the amount of experience
> to acheive that change should be greater than the last change -- going from
> +2 DV to +3 DV should take more experience than going from +1 DV to +2 DV
> (again correct me if I am wrong).
>

=====(thinks that over)
It should if you're talking about monster-type armor improving (the skill)...as
for spells.  Hm.
With the one-item-round rule, that fairly fixes this.  Example:
Idego Tenoba used to activate (thinks) four items the first round of combat:
flame on sword, shimmer item, armor ring spell, and immolate.  With the
one-thought-per-round, Idego got toned down a lot and actually ended giving
away two of the items since combats were over by round 5 (when he'd finished
activating everything)...admittedly having all these items be mechanical
trigger could (in theory) still allow this sort of abuse, it does limit it.
Stacking DV spells?  As long as its not the same spell...hm...here's a thought
(Dan, please chime in on this piece...I'm trying to recall your stance on it).

Wax/Soulblade/etc were 'fixed' by making them 'phase' spells...i.e. the magic
'pulses' each round...in other words, I'm 'waxed' and do +3 damage, but only
once per round, not on every hit of the round.  If the defense spells were
'pulsing' in the same fashion, you'd have the bonus to apply to one hit in a
round, then it would be gone for the remainder...this -does- complicate things,
though...could just make a meta-rule that the greater magical protection
overrides instead...i.e. the +1 from shimmer and +2 iron defense don't
add...you get the +2 to the appropriate DV, and the shimmer affects the two
otherwise unaffected DV.  Thoughts, anyone?

I'm just thinking of ways to slow/prevent the Number Escalation the campaign
seems to have undergone.

+++++

-James