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Re: A look at defense values (maxes?)
I disagree with the idea that we need to limit defensive values. I agree
that there are some people that are harder than hell to hit, but then
again they fought their way to get there. So we come back to the issue
that we need to limit the number of items in the game. I have been Gming
for about a year and a half, and I am up to item number eight or nine. I
have been forced to keep it low because I see too many items out there. A
lot of items are floating around. What we need to do is come up with a
method to weed out some of the items we don't want, and then keep the
people with twenty items from having all of their items to go one person.
I mean if it happens it happens, but in all reality do all things sit put
in the middle of combat. Maybe it was a street fight. If a street rat
sees this mega powerful person throwing around things they shouldn't,
might they run into combat if this person goes down to try to make it big
with one theft? I am not saying that we should start stripping characters
if their most prized possessions, but if you wave around a big "whoopit
stick," then someone is going to notice. This means someone might try to
take it. Just a thought, but don't everybody jump all over this. I am
just pointing out an idea on the consequences theme.
Matthew D. Fahler
Chemistry Teaching Major
Purdue University
Phone: 743-0002
Email: martuck@expert.cc.purdue.edu