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Re: A look at defense values (maxes?)
*nod* I agree with Matt, a limit on DVs is not at all necessary.
As for magical items. *nod* I agree. However not totally. Minor
charged things I can see being quite possible. A ring with 1
charge of fireballs costs what? 4800 xp? I'd make one if I
was a firemage and had the stuff to do so because having a spare
fireball to toss around in a bad situation is REALLY handy.
Its the plethora of effect spells that just aren't weapon charm
and armor charm that I have a problem with. *shrug* I've given out
a huge number of minor magical items and armor...by far the majority
of items I've given out. Granted with the current system(new system
needed?) their creation should be near impossible, but I think of
weapon and armour charm as being in a different class of magical items.
A +1 dagger while nearly the same spell rank as a fireball just does
not return the bang for the buck as a 4/day fireball item. With
a 4/day fireball item, you can level a small village without a
lot of problem, with a +1 dagger, you can really annoy an orc.
Hell a +1 suit of chainmail armor is of less use than a suit of
armor with a 7/day iron defense(prolly about the same xp value without
doing the math). You don't get the same bang for the buck with the
current magic item creation system. Anyways..I'm sliding here. I agree
that magic items really need to be tempered in what is given out, and
that is as important as how much is given out, if not more so. I'd
honestly rather see 10 +1 daggers given out, than a ring of 2/day
fireball. The fireball just has a far greater effect, same for items
of divine word, miracle, halt time, etc..
Wright
> I disagree with the idea that we need to limit defensive values. I agree
> that there are some people that are harder than hell to hit, but then
> again they fought their way to get there. So we come back to the issue
> that we need to limit the number of items in the game. I have been Gming
> for about a year and a half, and I am up to item number eight or nine. I
> have been forced to keep it low because I see too many items out there. A
> lot of items are floating around. What we need to do is come up with a
> method to weed out some of the items we don't want, and then keep the
> people with twenty items from having all of their items to go one person.
> I mean if it happens it happens, but in all reality do all things sit put
> in the middle of combat. Maybe it was a street fight. If a street rat
> sees this mega powerful person throwing around things they shouldn't,
> might they run into combat if this person goes down to try to make it big
> with one theft? I am not saying that we should start stripping characters
> if their most prized possessions, but if you wave around a big "whoopit
> stick," then someone is going to notice. This means someone might try to
> take it. Just a thought, but don't everybody jump all over this. I am
> just pointing out an idea on the consequences theme.
>
> Matthew D. Fahler
> Chemistry Teaching Major
> Purdue University
> Phone: 743-0002
> Email: martuck@expert.cc.purdue.edu
>
>
>