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Hirudo (more of the same thread)
Seems like an awful lot of work to make a background that was designed
strictly as an NPC background more playable. If we are going to put that
much effort into making a background more playable, I'd rather it go into
a background that was designed to be played, but still needs a bit of work
for it to be truly balanced; say, the Nomads.
It could be said that I have a bias on this, but who doesn't. Not only are
Nomads designed to be played, they completely fill one spoke of the Troika
(i.e., the Combat/Skills/Magic wheel). Thus, they should be more important
to the campaign than a single priesthood (of, count them, 11) whose priests
are intended to be elements of chaos and disorder to the world the players
are trying keep their characters alive in.
The point I'm trying to make is that I look at adding Hirudo as PCs in the
same light as I look at adding Firearms to the campaign. I'd rather we fix
what we have before we go off adding new stuff that was never intended
to be added in the first place.
Lyle
-----Original Message-----
From: Wright Frazier [SMTP:khelek@ns1.cioe.com]
Sent: Tuesday, June 23, 1998 8:22 AM
To: Steve Ames
Cc: gmlist@cioe.com
Subject: Re: oops... more hirudo sh!t
Ster, Foo and I were talkin last night, and I brought up the subject of
subsects of Rudrites. What if we have true Hirudo, lesser Hirudo, and
lay priests? Sean I believe is contemplating running an adventure
series with old style, non-hirudo priests of rudri in it. What
if after this adventure series, we see more of these priests, and
more lesser hirudo. Lesser Hirudo would be similar to true Hirudo
(what is currently in play) but have some different spell groups,
and lesser abilities. This would also play a bit into Steve's
notion of bloodlines for hirudo. Then you'd have the guys who
just pray for spells like every other priest, and don't actually
do the vampire thing. Have different and seperate groups for
each type, possibly have something SORT of similiar to drills
for the lesser hirudo, they don't cast spells, they just have
abilities they buy up.
You get the idea I hope. Opinions?
Wright