- To: gmlist@cioe.com
- Subject: High raters ( was Re: sameold same old )
- From: Greg Mowczko <mooch@ns1.cioe.com>
- Date: Wed, 17 Jun 1998 17:09:06 -0500 (EST)
- In-Reply-To: <Pine.BSF.3.96.980612134511.9069A-100000@ns1.cioe.com>
> Date: Fri, 12 Jun 1998 13:57:13 -0500 (EST)
> From: Robert Gilham-Westerman <gwar@ns1.cioe.com>
> Subject: sameold same old
>
[ guns and missiles extracted ]
>
> As for high rating characters ruining a game. well i'm divided a couple
> of ways on this. First i really think that the way a character is played
> determines most of the power in the character. for example one of our
> players (inkstays ifeway) had a rate 60 or 70 auger. I had no doubts that
> my rate 7 warrior could have done anything he wanted to her, pushed her
> around, killed her, convice her that the world was made of snow, etc.
Absolutely. If a person plays his new character up he can convince
others to listen to him and actually follow his lead no matter what his
rate is. Players have come to expect certain things from other players no matter
who or what they are playing. The people who constantly die in the lower rates
stay submissive even when they get up higher because they don't know how to
be "the man".
> I really think the biggest problem comes in when a rate100+ character
> goes on an adventure specificaly designed for low rate characers.
I try to avoid this at all times. It is also the reason why I play
my low rate adventurer more than my hi-boys.
> like if a lowrate hack and slash game was being run well then yeah my
> now rate 96 warrior would probably sleepwalk through it. other then that
> i've never really had a problem playing a low rate character on a high
> rate adventure.
While I can play a low rate with a bunch of high rates all around I
have watched others who feel underpowered in comparison. There are some of
those that are up there enough that they can make the rest of the party
unnecessary and they play them. If the adventure is a logic based one then
more people can get in on it but then there are usually too many people
trying to do things at once and getting missed by the GM. Look at who plays
the high raters. They are hardly ever the quiet backgrounders they are
usually those who make the biggest precence in the game. So even in the
games where anyone could be equal based on the role-playing the timid get
left behind. Not fair but true.
Years ago when a group of us had the Bretheren we went out of our way
to give some of the lower rates crutches in the form of our magic items. This
ended up with a core constantly going up in rates while occasionally a newer
player ( who wasn't scared of for some reason ) could get the highest ratings
they ever had because they had people to "back 'em" and pull their fat out of
the fire if need be. But this as any grouping slowly became unappealing for
others to let go on and was then torn apart ( slash we disbanded an ran ). A
few of the high raters that are alive today are from that group and are now
considered Centrailian.
What is the current Average rate? I have 3 adventurers at 5, 127 and
130 or so. I don't play Dom or Erica that much anymore. Not much reason to
unless someone specifically hooks me or I see that the average is kindof up
there. I use Dom as a sortof actor when people come to me with town actions
saying they want some dragon hide armor or something made. And Erica is just
shy of being a "plot buster" since I don't have to be solid and can teleport.
As a GM I can deal with any rate combinations it just gets tricky to
reason why the fireball always is 5 feet shy of catching the rate 4 player.
My last adventure I had set up specifically to get the high rates away from
the low. And most of the threat came not from opposition but from the
unknown. ( lucked out and not a single person had fluency ). But they got out
with a small payment and a mirror.
There is no real solution to high rate people. I self limit myself
to playing mine when I have no choice. I also consider them to be in
"quasi-retirement" since I have only seen death come of those who retire
( not always the case but you never here news about the guy who stoped for
the train tracks. It's always the glory hogs who have to get whacked :) )
Someone suggested that Centrailia is becoming a retirement village
for old adventurers since they have become vogue there.
Greg