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Consequences
All of this banter seems to fall under the one banner that we have already
discussed. When GMs are more in control of the inner workings of the
setting, then we can have more fitting and just consequences than party
conflict and jihads. The answer to disruptive characters, whether they be
Hirudo or hypersensitive "good guys" that kill in the name of religion, a
solid set of GMs can deal out realistic consequences. The only thing that
I would be apprehensive about is that GMs in their own balliwick would
hand out politically charged judgement (witch hunt). Yet again, as Steve
professes, good GMs can make anything possible.