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Re: [Fwd: High raters ( was Re: sameold same old )]
Or may be take a different slant on a preplayed background? Why does every auger
have to be a thief? Why not play Indiana Jones? or Thomas Edison? I've taken
a thief type auger about as far as you can go with it, and I'm thinking of starting
a new auger up that is more the forester/ranger type. *shrug* I've played
todate about 4 warriors, and I've always tried to come up with different personalities
for'em. Malcolm was a crusader of Ra, Kurin was an elven swordsmen trying to learn
more about his people and promote the cause of elves, Tynias was an exiled squire learning
about the world and in specific magic which he knew absolutely dick about till about
rating 30 and later he became an ardent worshiper and priest of anubis and later still
he went insane when he saw the creation he made revolt against him and so he destroyed it.
Now I have Baran, an elven knight, who I intend to be a good and noble elf. He'll fight
for the rights and freedom from oppression for all. He's a rather naieve individual,
but he will stand up for what he believes in.
Same general type of person, the last 3 all had longswords(well tynias used a broad sword,
but it was still the same weapon), and they were all very different characters.
Wright
> And..when I've played all 6 backgrounds, all the
> races, and 3 or 4 half-breeds...all that's left to
> play that I haven't yet is an adventurer of rating
> x+1, where x is the current rating of my highest
> rating character.
>
> -Pat
>
> --
> ____________________________________________________
> Patrick C. Collins drunsen@ecicnet.org
> Process Engineer and Learner of Life
-- Start of included mail From: Greg Mowczko <mooch@ns1.cioe.com>
> Return-path: mooch@ns1.cioe.com
> Date: Wed, 17 Jun 1998 17:09:06 -0500 (EST)
> To: gmlist@cioe.com
> Subject: High raters ( was Re: sameold same old )
> > Date: Fri, 12 Jun 1998 13:57:13 -0500 (EST)
> > From: Robert Gilham-Westerman <gwar@ns1.cioe.com>
> > Subject: sameold same old
> >
> [ guns and missiles extracted ]
> >
> > As for high rating characters ruining a game. well i'm divided a couple
> > of ways on this. First i really think that the way a character is played
> > determines most of the power in the character. for example one of our
> > players (inkstays ifeway) had a rate 60 or 70 auger. I had no doubts that
> > my rate 7 warrior could have done anything he wanted to her, pushed her
> > around, killed her, convice her that the world was made of snow, etc.
>
> Absolutely. If a person plays his new character up he can convince
> others to listen to him and actually follow his lead no matter what his
> rate is. Players have come to expect certain things from other players no matter
> who or what they are playing. The people who constantly die in the lower rates
> stay submissive even when they get up higher because they don't know how to
> be "the man".
>
> > I really think the biggest problem comes in when a rate100+ character
> > goes on an adventure specificaly designed for low rate characers.
>
> I try to avoid this at all times. It is also the reason why I play
> my low rate adventurer more than my hi-boys.
>
> > like if a lowrate hack and slash game was being run well then yeah my
> > now rate 96 warrior would probably sleepwalk through it. other then that
> > i've never really had a problem playing a low rate character on a high
> > rate adventure.
>
> While I can play a low rate with a bunch of high rates all around I
> have watched others who feel underpowered in comparison. There are some of
> those that are up there enough that they can make the rest of the party
> unnecessary and they play them. If the adventure is a logic based one then
> more people can get in on it but then there are usually too many people
> trying to do things at once and getting missed by the GM. Look at who plays
> the high raters. They are hardly ever the quiet backgrounders they are
> usually those who make the biggest precence in the game. So even in the
> games where anyone could be equal based on the role-playing the timid get
> left behind. Not fair but true.
>
> Years ago when a group of us had the Bretheren we went out of our way
> to give some of the lower rates crutches in the form of our magic items. This
> ended up with a core constantly going up in rates while occasionally a newer
> player ( who wasn't scared of for some reason ) could get the highest ratings
> they ever had because they had people to "back 'em" and pull their fat out of
> the fire if need be. But this as any grouping slowly became unappealing for
> others to let go on and was then torn apart ( slash we disbanded an ran ). A
> few of the high raters that are alive today are from that group and are now
> considered Centrailian.
>
> What is the current Average rate? I have 3 adventurers at 5, 127 and
> 130 or so. I don't play Dom or Erica that much anymore. Not much reason to
> unless someone specifically hooks me or I see that the average is kindof up
> there. I use Dom as a sortof actor when people come to me with town actions
> saying they want some dragon hide armor or something made. And Erica is just
> shy of being a "plot buster" since I don't have to be solid and can teleport.
>
> As a GM I can deal with any rate combinations it just gets tricky to
> reason why the fireball always is 5 feet shy of catching the rate 4 player.
> My last adventure I had set up specifically to get the high rates away from
> the low. And most of the threat came not from opposition but from the
> unknown. ( lucked out and not a single person had fluency ). But they got out
> with a small payment and a mirror.
>
> There is no real solution to high rate people. I self limit myself
> to playing mine when I have no choice. I also consider them to be in
> "quasi-retirement" since I have only seen death come of those who retire
> ( not always the case but you never here news about the guy who stoped for
> the train tracks. It's always the glory hogs who have to get whacked :) )
>
> Someone suggested that Centrailia is becoming a retirement village
> for old adventurers since they have become vogue there.
>
> Greg
>
-- End of included mail.