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Missile Weapons



1) missile weapon list

Type Str DV Rate Weapon		StrkDmg	RngDmg	Range	Cost
E    14	 2  2	Kieron Bow	1d4	1d8	360'	*
E    10	 1  2	Self Bow	1d3	1d6	200'	105
E    10	 1  3	Crossbow	1d4	1d6	240'	150
E    10	 1  2	Javelin		1d6	1d8	100'	9
E    14	 1  8	Gramshire XBow	1d4	1d12	380'	*
E    12	 1  5	Liston XBow	1d4	1d10	300'	*
E    14	 2  2	Geleian Bow	1d4	1d6	260'	400
E    10	 1  2	Atlatl		1d1	1d8	200'	5
E    9	 1  2	Dart		1d1	1d4	50'	5
E    12	 1  2	Pilum		1d3	1d6	100'	15'

* = cannot be bought.  These are restricted weapons produced 
	alone in those cities, and restricted for their 
	military use.  They can be attained only through RP
	on a black market, or joining the respective military.

The Kieron Bow is basically a welsh long bow.  Its a big mother and 
	will outshoot most anything.  The elves of Kieron's watch
	produce'em in their mountain hidey holes, using special
	woods, resins, and orc guts. ;)  Regardless of how they are
	made, its a secret, and DAMN hard to reproduce.  They should
	be treated as a near magical item, and possibly receive a
	number, or at least have a master number and a list of
	what characters have'em.
The Self Bow, basic wooden curved bow.
The Crossbow, basic run of the mill easy to get crossbow.  
	Its faster than its big brothers because you just 
	put your foot in the stirup and pull back to cock it.
	It doesn't use as big a bolt and doesn't have the power.
Javelin, you know it, you love it, its your friend, I upped 
	the rate of fire on the beast a little, it should take
	some skill to whip off a javelin ever round.
The Gramshire Crossbow.  Tentatively named after the city of 
	Gramshire, cause i was thinking the 'cultural weapon' 
	of Gramshire be the crossbow, both this and the 
	noraml one.  Yeah it packs as much punch as a great
	sword, but you get to use a greatsword more than 
	twice a minute, and you can buy a great sword in
	the market.  I'm thinking a huge crossbow, ala 
	the siege arbalast, or if you are a Raymond 
	Feist fan, the Bessy Mauler.  In my opinion,
	it should be considered a magical item, and receive 
	a number when given out.  Also this thing is cocked 
	using a geared crank.  It cannot be drawn except 
	by someone with over 2pts of exceptional strength
	(use rate of 3 then).  If you loose the crank, you 
	can't use it.  Also it takes a special, heavier
	type of bolt, hard to get, and more expensive.

The Liston Crossbow.  Liston's attempt to reproduce the 
	Gramshire crossbow.  Its not as good, but it ain't 
	bad at all.  Its a little faster because you aren't 
	cranking back as much pressure(it also uses a crank).
	Again, like the Kieron Bow and the Gramshire crossbow, 
	it should be counted as a near magical item.

The Geleian Bow.  This is the common rip off of the Kieron Bow.
	Its not as good, and doesn't hit as hard, but 
	it does out range the selfbow significantly.

The Atlatl.  This puppy has been in use on Earth since 
	about 20,000 BC. Its basically a lever that is 
	laid across the arm with a trough to lay
	a shorter javelin in.  It gives much more range
	and hitting power than a typical arm tossed javelin.

The Dart.  These are the heavy war darts(yes they were actually 
	used), its basically more of a throwing knife than a dagger.

The Pilum.  This would be another cultural weapon, possible 
	Devon? or Aerlon(sp?).  Its the evil roman take on 
	the javelin.  You've all seen the roman movies with 
	the legionairre standing there all studly in his 
	armor with a wierd spear I imagine.  Well the spear 
	is a pilum, its about 1/2 soft iron.  The head is 
	a long rod of soft iron that attaches to the wooden
	rod by a simple plug pin.  The end of the rod is 
	shod with an iron spike.  The general theory was you 
	chuck the pilum(you only carried one) at the
	barbarian dog.  The barbarian dog predictably blocks 
	with his shield, which the pilum penetrates(hitting 
	the barbarian behind is just a plus and not the actual 
	purpose) the shield.  The wooden rod(weighted at the
	end by that crafty spike) then breaks off the iron 
	rod as it shears off the plug pin.  The soft iron in 
	the meantime has bent out of shape by the impact 
	and subsequent jostling around.  This effectively renders
	the shield useless because it has a very ungangly 
	and uncooperative long piece of bent iron hanging out 
	the front of it.  Also the still fairly sharp tip in 
	the back further complicates matters by poking
	the barbarian if he insists on still using his 
	shield.  Granted this de-shielding could be better 
	used by leaving the whole thing attached, but if you 
	missed the wooden rod would still break off, and it 
	couldn't be thrown back at you.  Also another tactic 
	was to break the iron end off your self and use it 
	as a short spear.  All in all it was a
	great weapon for de-shielding someone.

The actual max ranges on these things should be about +50%.  
	This should be about the maximum tactical limit, 
	and give it a penalty to hit, say minus 6 or so.  
	To hit beyond the tactical limit takes a crit, and 
	then it is only a normal hit.  From 0 to 75% of 
	listed range should be considered the practical 
	tactical limit, and receive no automatic penalties.


Hope this comes out formated okay.

Wright