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Missile Weapons
1) missile weapon list
Type Str DV Rate Weapon StrkDmg RngDmg Range Cost
E 14 2 2 Kieron Bow 1d4 1d8 360' *
E 10 1 2 Self Bow 1d3 1d6 200' 105
E 10 1 3 Crossbow 1d4 1d6 240' 150
E 10 1 2 Javelin 1d6 1d8 100' 9
E 14 1 8 Gramshire XBow 1d4 1d12 380' *
E 12 1 5 Liston XBow 1d4 1d10 300' *
E 14 2 2 Geleian Bow 1d4 1d6 260' 400
E 10 1 2 Atlatl 1d1 1d8 200' 5
E 9 1 2 Dart 1d1 1d4 50' 5
E 12 1 2 Pilum 1d3 1d6 100' 15'
* = cannot be bought. These are restricted weapons produced
alone in those cities, and restricted for their
military use. They can be attained only through RP
on a black market, or joining the respective military.
The Kieron Bow is basically a welsh long bow. Its a big mother and
will outshoot most anything. The elves of Kieron's watch
produce'em in their mountain hidey holes, using special
woods, resins, and orc guts. ;) Regardless of how they are
made, its a secret, and DAMN hard to reproduce. They should
be treated as a near magical item, and possibly receive a
number, or at least have a master number and a list of
what characters have'em.
The Self Bow, basic wooden curved bow.
The Crossbow, basic run of the mill easy to get crossbow.
Its faster than its big brothers because you just
put your foot in the stirup and pull back to cock it.
It doesn't use as big a bolt and doesn't have the power.
Javelin, you know it, you love it, its your friend, I upped
the rate of fire on the beast a little, it should take
some skill to whip off a javelin ever round.
The Gramshire Crossbow. Tentatively named after the city of
Gramshire, cause i was thinking the 'cultural weapon'
of Gramshire be the crossbow, both this and the
noraml one. Yeah it packs as much punch as a great
sword, but you get to use a greatsword more than
twice a minute, and you can buy a great sword in
the market. I'm thinking a huge crossbow, ala
the siege arbalast, or if you are a Raymond
Feist fan, the Bessy Mauler. In my opinion,
it should be considered a magical item, and receive
a number when given out. Also this thing is cocked
using a geared crank. It cannot be drawn except
by someone with over 2pts of exceptional strength
(use rate of 3 then). If you loose the crank, you
can't use it. Also it takes a special, heavier
type of bolt, hard to get, and more expensive.
The Liston Crossbow. Liston's attempt to reproduce the
Gramshire crossbow. Its not as good, but it ain't
bad at all. Its a little faster because you aren't
cranking back as much pressure(it also uses a crank).
Again, like the Kieron Bow and the Gramshire crossbow,
it should be counted as a near magical item.
The Geleian Bow. This is the common rip off of the Kieron Bow.
Its not as good, and doesn't hit as hard, but
it does out range the selfbow significantly.
The Atlatl. This puppy has been in use on Earth since
about 20,000 BC. Its basically a lever that is
laid across the arm with a trough to lay
a shorter javelin in. It gives much more range
and hitting power than a typical arm tossed javelin.
The Dart. These are the heavy war darts(yes they were actually
used), its basically more of a throwing knife than a dagger.
The Pilum. This would be another cultural weapon, possible
Devon? or Aerlon(sp?). Its the evil roman take on
the javelin. You've all seen the roman movies with
the legionairre standing there all studly in his
armor with a wierd spear I imagine. Well the spear
is a pilum, its about 1/2 soft iron. The head is
a long rod of soft iron that attaches to the wooden
rod by a simple plug pin. The end of the rod is
shod with an iron spike. The general theory was you
chuck the pilum(you only carried one) at the
barbarian dog. The barbarian dog predictably blocks
with his shield, which the pilum penetrates(hitting
the barbarian behind is just a plus and not the actual
purpose) the shield. The wooden rod(weighted at the
end by that crafty spike) then breaks off the iron
rod as it shears off the plug pin. The soft iron in
the meantime has bent out of shape by the impact
and subsequent jostling around. This effectively renders
the shield useless because it has a very ungangly
and uncooperative long piece of bent iron hanging out
the front of it. Also the still fairly sharp tip in
the back further complicates matters by poking
the barbarian if he insists on still using his
shield. Granted this de-shielding could be better
used by leaving the whole thing attached, but if you
missed the wooden rod would still break off, and it
couldn't be thrown back at you. Also another tactic
was to break the iron end off your self and use it
as a short spear. All in all it was a
great weapon for de-shielding someone.
The actual max ranges on these things should be about +50%.
This should be about the maximum tactical limit,
and give it a penalty to hit, say minus 6 or so.
To hit beyond the tactical limit takes a crit, and
then it is only a normal hit. From 0 to 75% of
listed range should be considered the practical
tactical limit, and receive no automatic penalties.
Hope this comes out formated okay.
Wright