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DPLimits?





  Well I agree with the limit on combat MOd. I also
would like to see a CDV limit as well on that. Some of
the monsters in the back of the book would never be
hit with the limits in place. Also, NO GRANDFATHERing
old PC's. Allow rebuy of skills and stats.

  Now DP, no limit of DP unless the spells Lighting
Bolt and Fireball are limited as well. Sorry, I like
to live past the LIZ with two fireballs. 

 Now a thought, This is of course very not AQ but in
place of a limit increase the cost. 

 What do you mean Andy.  ...  Well after rate X (like
X=20 for now) the base rate go's up to 50 EP. Rate 21
would cost 21 X 50 = 1,200 EP. Other systems use this
way of doing things. This cold go with MOD also, but I
would not like to see it.

  As A Note, Mike uses a limit on MOD and a limit on
DV in his breack away game. It is working out fine.

   Andrew L.

--- Kevin Collins <kcollins@expert.cc.purdue.edu>
wrote:
> 
> I have always thought that mods should be limited to
> their associated
> stats (STR, PER, WIL).  Seeing that one of the
> warriors' and marines;
> prime requisites are STR, it makes sense that if the
> stat is too low,
> then the character should "buy up" their stat. 
> Making a limit also
> makes sense that a person who can barely use a long
> sword (STR=12) 
> shouldn't be able to muscle his way through the
> greatest of defenses
> (i.e. using a CM=20 to hit a high CDV).  Another
> example is that an
> archer with a PER=3 shouldn't be able to have a
> MM=20 (or any other
> high number).
> I hope that what I said makes sense to you guys.
> 
> Kevin
> 
>