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Re: Water magic and matrix gems
Actually not. You have to transmog into a creature that exists. Find me
a slug w/ a move of 300'/round... skills are a grey area because you
can't tell by sight if that slug is a fireball casting mage from hell.
-Steve
> Yeah, but you could be a slug w/ a move of 300'/round!
>
> -*********************************-
> - Joel Gunderson -
> - fooboy@laf.cioe.com -
> - The only completely consistent -
> - people are the dead. -
> - -- Aldous Huxley -
> -*********************************-
>
> On Tue, 29 Feb 2000, Greg Mowczko wrote:
>
> > > From steve@virtual-voodoo.com Tue Feb 29 08:26:03 2000
> > > Date: Tue, 29 Feb 2000 08:24:09 -0500
> > > From: Steve Ames <steve@virtual-voodoo.com>
> > > To: "Sean L. McLane" <zodo@laf.cioe.com>
> > > Cc: gmlist@cioe.com
> > > Subject: Re: Water magic and matrix gems
> > >
> > > > > So if you can't buy down bought skills or stats, what else is
there to buy
> > > > > down? The way AQ works, everything is a bought skill,
including spells,
> > > > > combat mods, and even DP. I thought that with Transmogrify,
you bought yourself
> > > > > down to zero, including your stats, then bought everything
back up to what
> > > > > you want, within the parameters that you can only transmog
into an existing
> > > > > creature.
> >
> > And as a result of becoming that creature of equal rate you forget
how to
> > pickpockets. The question is can you pick pockets a little if you
transmog into
> > a creature of lower rate? I mean you have extra rates left over.
According to my
> > own "screw the player" rules though your screwed. My exception is I
might let
> > you put the extra into maintaining you DP. What good is turning into
a slug if
> > one squit kills you?
> >
> > > > Of equal or lower rating. Stats don't count toward your rating
hence being
> > > > able to buy them down is money for nothing... and would increase
your
> > > > rating which would place you outside the parameters of the
transmog.
> > >
> > > To reply to myself... the purpose of a transmog is to let you
change from
> > > one creature into another. It is _NOT_ designed to let you
reorganize your
> > > skill purchases. Only those things intrinsic to the creature
should be
> > > able to transmog. This means its perfectly acceptable to sell down
racial
> > > abilities (including base movement). You might be able to make an
argument
> > > for _reorganizing_ your stats but probably not. If your a strength
17
> > > human, your going to be a strength 18 ogre/elf/draco.
> > >
> > > But lets say I'm dead wrong about being able to transmog and that
you are
> > > alowd to totally sell everything down to zero and re-organize. Two
things
> > > become apparent:
> > >
> > > 1. Your getting stuff that you never paid for (stats are free in
AQ, if
> > > they weren't I'd be agreeing with you)
> > > 2. It still doesn't allow you to build the eep generator that John
Hogg
> > > was talking about (which is where this discussion started).
> > >
> > > However (*grin*) I'm not wrong on this. Wish I was. My character
has
> > > transmogrified more than every other adventurer in the game put
together.
> > > I was forced to play by some pretty tight rulings.
> >
> > Yeah screw the player trying to bend things :)
> >
> > > -Steve
> > Greg
> >
>