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Re: Water magic and matrix gems



Yeah, but you could be a slug w/ a move of 300'/round!

 -*********************************-
-  Joel Gunderson                   -         
-  fooboy@laf.cioe.com              -
-  The only completely consistent   -
-  people are the dead.             -
-              -- Aldous Huxley     -
 -*********************************-

On Tue, 29 Feb 2000, Greg Mowczko wrote:

> > From steve@virtual-voodoo.com  Tue Feb 29 08:26:03 2000
> > Date: Tue, 29 Feb 2000 08:24:09 -0500
> > From: Steve Ames <steve@virtual-voodoo.com>
> > To: "Sean L. McLane" <zodo@laf.cioe.com>
> > Cc: gmlist@cioe.com
> > Subject: Re: Water magic and matrix gems
> >
> > > > So if you can't buy down bought skills or stats, what else is there to buy 
> > > > down? The way AQ works, everything is a bought skill, including spells,
> > > > combat mods, and even DP. I thought that with Transmogrify, you bought yourself
> > > > down to zero, including your stats, then bought everything back up to what
> > > > you want, within the parameters that you can only transmog into an existing
> > > > creature.
> 
> And as a result of becoming that creature of equal rate you forget how to
> pickpockets. The question is can you pick pockets a little if you transmog into
> a creature of lower rate? I mean you have extra rates left over. According to my
> own "screw the player" rules though your screwed. My exception is I might let
> you put the extra into maintaining you DP. What good is turning into a slug if
> one squit kills you?
> 
> > > Of equal or lower rating. Stats don't count toward your rating hence being
> > > able to buy them down is money for nothing... and would increase your
> > > rating which would place you outside the parameters of the transmog.
> >
> > To reply to myself... the purpose of a transmog is to let you change from
> > one creature into another. It is _NOT_ designed to let you reorganize your
> > skill purchases. Only those things intrinsic to the creature should be
> > able to transmog. This means its perfectly acceptable to sell down racial
> > abilities (including base movement). You might be able to make an argument
> > for _reorganizing_ your stats but probably not. If your a strength 17
> > human, your going to be a strength 18 ogre/elf/draco.
> >
> > But lets say I'm dead wrong about being able to transmog and that you are
> > alowd to totally sell everything down to zero and re-organize. Two things
> > become apparent:
> >
> > 1. Your getting stuff that you never paid for (stats are free in AQ, if
> >    they weren't I'd be agreeing with you)
> > 2. It still doesn't allow you to build the eep generator that John Hogg
> >    was talking about (which is where this discussion started).
> >
> > However (*grin*) I'm not wrong on this. Wish I was. My character has
> > transmogrified more than every other adventurer in the game put together.
> > I was forced to play by some pretty tight rulings.
> 
> Yeah screw the player trying to bend things :)
> 
> > -Steve
> 								Greg
>