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Re: Water spells and ep conservation (was Re: matrix gems)



See below.

 -*********************************-
-  Joel Gunderson                   -         
-  fooboy@laf.cioe.com              -
-  The only completely consistent   -
-  people are the dead.             -
-              -- Aldous Huxley     -
 -*********************************-

On Mon, 28 Feb 2000, John  Hogg wrote:

> A thought experiment on ep generation:
> 
> Depending on how the following sequence is started, this can begin with a
> rate 2 character ... otherwise about 25 or so (counting buying dp to
> survive)
> 
> 1)	Keep 4800 eps, or whatever the applicable cost for the caster to 
> 	buy R16 Changings up from R15, in the "bank" (unspent)
> 2)	Mutate +2 Finesses for Envelop and Death Venom (2 of the most
> 	expensive physical critter abilities) ... the specifics of what
> 	one mutates for is irrelevant so long as they're big ... they're
> 	being used as ep placeholders for step 5.

When you mutate for a creature ability you have to expend exp to get it.  

  3)	pay for the mutates by buying down attributes

You can't just arbitrarily 'buy down' attributes.

> 4)	spend the eps in the "bank" on buying back rate 16 in changings
> 5)	Transmogrify to a human, dwarf, orc, other regularly played race
> 	(randomly determining new attributes)
> 6)	Spend your eps
> 7)	Repeat as necessary (assuming changings group is bought to 16)
> 
> Note, I'm estimating about rank 25 or so to have changings bought up to
> 16, and ballpark of 30-35 dp and a handful of other skills, spells, etc.
> 
> It would be possible to pull this off with a rate 2 character provided the
> initial mutates and transmogs were cast upon them by another mage.
> 
> 
> Assumptions:
> 
> Attribute = STR, PER, INT, ...
> 
> Mutate doesn't allow you to act as a "pool of eps" per se, but does allow
> you to buy down elements of your character (attributes, spells,
> skills, dp, mods, etc.) only to pay off the ep cost of the new abilities
> that have been gained.
> 
> Transmogrify creates a completely new form for the subject.  In so doing,
> the subject's attributes are changed to match the attributes of the new
> form.
> 
> Rating of the subject before the transmogrify must equal the rating of the
> subject after the transmogrify.  As such, the ep cost of creature
> abilities are counted in the rating of a creature.
> 
> Attributes are not counted in the rating of a creature (though exceptional
> or inferior stats, are considered creature abilities and counted).
> 
> As eps cannot be created, where in this thought experiement is my argument
> wrong?
> 
> 
> 
> 
> 
> 
>