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Re: Water spells and ep conservation (was Re: matrix gems)



Won't work. I don't have my book on me, but according to "Greg's Screw
the Player who is Transmogrifying" this won't work.

Step 2 won't work because you have to pay for mutates with eeps these
days.
Step 3 won't work because you aren't allowed to by down attributes
step 5 won't work because of the above reference "Screw the Player"
rules
Step 6 won't work because steps 2,3 and 5 failed.

-Steve

----- Original Message -----
From: "John Hogg" <johnhogg@laf.cioe.com>
To: "Foo" <fooboy@laf.cioe.com>
Cc: <gmlist@cioe.com>; <dan@aquest.com>
Sent: Monday, February 28, 2000 2:45 PM
Subject: Water spells and ep conservation (was Re: matrix gems)


> A thought experiment on ep generation:
>
> Depending on how the following sequence is started, this can begin
with a
> rate 2 character ... otherwise about 25 or so (counting buying dp to
> survive)
>
> 1) Keep 4800 eps, or whatever the applicable cost for the caster to
> buy R16 Changings up from R15, in the "bank" (unspent)
> 2) Mutate +2 Finesses for Envelop and Death Venom (2 of the most
> expensive physical critter abilities) ... the specifics of what
> one mutates for is irrelevant so long as they're big ... they're
> being used as ep placeholders for step 5.
> 3) pay for the mutates by buying down attributes
> 4) spend the eps in the "bank" on buying back rate 16 in changings
> 5) Transmogrify to a human, dwarf, orc, other regularly played race
> (randomly determining new attributes)
> 6) Spend your eps
> 7) Repeat as necessary (assuming changings group is bought to 16)
>
> Note, I'm estimating about rank 25 or so to have changings bought up
to
> 16, and ballpark of 30-35 dp and a handful of other skills, spells,
etc.
>
> It would be possible to pull this off with a rate 2 character provided
the
> initial mutates and transmogs were cast upon them by another mage.
>
>
> Assumptions:
>
> Attribute = STR, PER, INT, ...
>
> Mutate doesn't allow you to act as a "pool of eps" per se, but does
allow
> you to buy down elements of your character (attributes, spells,
> skills, dp, mods, etc.) only to pay off the ep cost of the new
abilities
> that have been gained.
>
> Transmogrify creates a completely new form for the subject.  In so
doing,
> the subject's attributes are changed to match the attributes of the
new
> form.
>
> Rating of the subject before the transmogrify must equal the rating of
the
> subject after the transmogrify.  As such, the ep cost of creature
> abilities are counted in the rating of a creature.
>
> Attributes are not counted in the rating of a creature (though
exceptional
> or inferior stats, are considered creature abilities and counted).
>
> As eps cannot be created, where in this thought experiement is my
argument
> wrong?
>
>
>
>
>
>
>