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Re: Game Summary for 1-29



There are times when I wish I could role-play my character having the
sense to NOT wear his name on his shirt ... Ah well, that's what you get
when you lead with your head ;)

BTW ... Both Benoit v. Jericho matches ended in a no-contest ... but
Benoit would have won ... and his fans were better ;)

On Tue, 1 Feb 2000, Greg Mowczko wrote:

> OK.
> 	My game was a continuation of the previous week where the party
> did some basic recon and then killed a supply run.
> 	The adventures went back to town and went to sleep after more BS
> with the locals.
> 	Meanwhile in Rougtero my actor's employee took it upon himself to
> get some people to find out why his boss hadn't reported back. In responce
> to his notice he got S'lar and Chris Benoit. He gave them a rod and they
> pushed the buttom which transported them to the room where John ( My actor)
> and Chris jericho were sleeping. Benoit missed a HEA check and was rendered
> mute ( side effect of the transport ). Benoit thinking that he was in a
> silenced area woke up the sleepers by clapping his hands. This resulted
> in a impromptu wrestling match between him and Jericho which was ended by
> a Divine Word from S'lar.
> 	Breakfast is eaten and the party headed to the keep. They came across
> a investigating party from the keep who where looking at their burnt out
> wagon. Benoit and Jericho walked up saying they were "Sports Entertainers"
> and then had a match. The match did quite well at distracting the guards
> from the paranoia of an attack so much they started picking sides. Meanwhile
> some of the further out scouts were taken out. A quick combat ensued with
> no causualties and 1 prisoner. The prisoner was then interogated/tortured
> then killed. Argen took exception to this and distanced himself from the
> other sociopaths.
> 	They contiued to the keep and took out 4 of the lookouts with 2
> fireballs. The surviving archers ducked and had the trained "damage jackles"
> released. The party then entered the gated area only to be attacked by the
> 10 loosed jackles. More combat.
> 	Enter the keep and search. Go upstairs. Find the library and a locked
> door. Not paying attention to the bare floor infront of the door they try
> to open it with an Axe taken from the Armory. When the Axe put a hole in the
> door, the floor sprung up smashing Dorf to death into the ceiling ( pretty
> messy ). They search the bedroom and then the private bath. Figuring out there
> was a room beyond the mirror they try to break it ( adamented ). Various ways
> of opening are tried before the stash room is opened.
> 	The room was dark and cold ( 4d6 vs. HEA or take 1d6 freezing damage ).
> Items are fished out of the room, including the "Space heater of Orus" ( a small
> 2 log X with the center on fire. ) They take inventory and with the John's
> staff they leave ( managing to take the mirror with them ).
> 
> POST GAME:
> 	Cetar Poe's people inform him of the robbery. The nearby town is
> roughed up but not destroyed to get info about the theives.
> 
> 								Greg
>