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Re: Game Summary for 1-29
Better fans. You were just lucky that the bowmen who didn't get whacked
by the fireball were your fans and not Jericho's.
BTW if you surf to www.cioe.com/~mooch/aq/games.html you will see a list
of game dates and from now on I will link people's summaries to this.
Greg
> From johnhogg@laf.cioe.com Wed Feb 2 16:06:35 2000
> Date: Wed, 2 Feb 2000 16:06:33 -0500 (EST)
> From: John Hogg <johnhogg@laf.cioe.com>
> To: Greg Mowczko <mooch@cioe.com>
> cc: gmlist@ns1.cioe.com, zodo@laf.cioe.com
> Subject: Re: Game Summary for 1-29
>
> There are times when I wish I could role-play my character having the
> sense to NOT wear his name on his shirt ... Ah well, that's what you get
> when you lead with your head ;)
>
> BTW ... Both Benoit v. Jericho matches ended in a no-contest ... but
> Benoit would have won ... and his fans were better ;)
>
> On Tue, 1 Feb 2000, Greg Mowczko wrote:
>
> > OK.
> > My game was a continuation of the previous week where the party
> > did some basic recon and then killed a supply run.
> > The adventures went back to town and went to sleep after more BS
> > with the locals.
> > Meanwhile in Rougtero my actor's employee took it upon himself to
> > get some people to find out why his boss hadn't reported back. In responce
> > to his notice he got S'lar and Chris Benoit. He gave them a rod and they
> > pushed the buttom which transported them to the room where John ( My actor)
> > and Chris jericho were sleeping. Benoit missed a HEA check and was rendered
> > mute ( side effect of the transport ). Benoit thinking that he was in a
> > silenced area woke up the sleepers by clapping his hands. This resulted
> > in a impromptu wrestling match between him and Jericho which was ended by
> > a Divine Word from S'lar.
> > Breakfast is eaten and the party headed to the keep. They came across
> > a investigating party from the keep who where looking at their burnt out
> > wagon. Benoit and Jericho walked up saying they were "Sports Entertainers"
> > and then had a match. The match did quite well at distracting the guards
> > from the paranoia of an attack so much they started picking sides. Meanwhile
> > some of the further out scouts were taken out. A quick combat ensued with
> > no causualties and 1 prisoner. The prisoner was then interogated/tortured
> > then killed. Argen took exception to this and distanced himself from the
> > other sociopaths.
> > They contiued to the keep and took out 4 of the lookouts with 2
> > fireballs. The surviving archers ducked and had the trained "damage jackles"
> > released. The party then entered the gated area only to be attacked by the
> > 10 loosed jackles. More combat.
> > Enter the keep and search. Go upstairs. Find the library and a locked
> > door. Not paying attention to the bare floor infront of the door they try
> > to open it with an Axe taken from the Armory. When the Axe put a hole in the
> > door, the floor sprung up smashing Dorf to death into the ceiling ( pretty
> > messy ). They search the bedroom and then the private bath. Figuring out there
> > was a room beyond the mirror they try to break it ( adamented ). Various ways
> > of opening are tried before the stash room is opened.
> > The room was dark and cold ( 4d6 vs. HEA or take 1d6 freezing damage ).
> > Items are fished out of the room, including the "Space heater of Orus" ( a small
> > 2 log X with the center on fire. ) They take inventory and with the John's
> > staff they leave ( managing to take the mirror with them ).
> >
> > POST GAME:
> > Cetar Poe's people inform him of the robbery. The nearby town is
> > roughed up but not destroyed to get info about the theives.
> >
> > Greg
> >
>