[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Game Summary for 1-29



OK.
	My game was a continuation of the previous week where the party
did some basic recon and then killed a supply run.
	The adventures went back to town and went to sleep after more BS
with the locals.
	Meanwhile in Rougtero my actor's employee took it upon himself to
get some people to find out why his boss hadn't reported back. In responce
to his notice he got S'lar and Chris Benoit. He gave them a rod and they
pushed the buttom which transported them to the room where John ( My actor)
and Chris jericho were sleeping. Benoit missed a HEA check and was rendered
mute ( side effect of the transport ). Benoit thinking that he was in a
silenced area woke up the sleepers by clapping his hands. This resulted
in a impromptu wrestling match between him and Jericho which was ended by
a Divine Word from S'lar.
	Breakfast is eaten and the party headed to the keep. They came across
a investigating party from the keep who where looking at their burnt out
wagon. Benoit and Jericho walked up saying they were "Sports Entertainers"
and then had a match. The match did quite well at distracting the guards
from the paranoia of an attack so much they started picking sides. Meanwhile
some of the further out scouts were taken out. A quick combat ensued with
no causualties and 1 prisoner. The prisoner was then interogated/tortured
then killed. Argen took exception to this and distanced himself from the
other sociopaths.
	They contiued to the keep and took out 4 of the lookouts with 2
fireballs. The surviving archers ducked and had the trained "damage jackles"
released. The party then entered the gated area only to be attacked by the
10 loosed jackles. More combat.
	Enter the keep and search. Go upstairs. Find the library and a locked
door. Not paying attention to the bare floor infront of the door they try
to open it with an Axe taken from the Armory. When the Axe put a hole in the
door, the floor sprung up smashing Dorf to death into the ceiling ( pretty
messy ). They search the bedroom and then the private bath. Figuring out there
was a room beyond the mirror they try to break it ( adamented ). Various ways
of opening are tried before the stash room is opened.
	The room was dark and cold ( 4d6 vs. HEA or take 1d6 freezing damage ).
Items are fished out of the room, including the "Space heater of Orus" ( a small
2 log X with the center on fire. ) They take inventory and with the John's
staff they leave ( managing to take the mirror with them ).

POST GAME:
	Cetar Poe's people inform him of the robbery. The nearby town is
roughed up but not destroyed to get info about the theives.

								Greg