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RE: Nexus-remove




> 1)  The Nexus removal is a time travel adventure which is never a good
> thing.  I hate them just as much as "it never happened".  I have
> never seen
> good come from such an adventure.  Unless the GM keeps a really tight
> reign.  The past is now changed there is a few things we are
> going to start
> finding about.  Lord Barlow or whatever you want to call him was
> pre-warned.  He could be ruling Rougtero now.
>
> 2)  The whole Tarus god thing. please with earth mage spells, I can get
> into any building.  A third warning was given but I don't know to whom.
>
> All of this will lead to fights.
>
> Another problem I had with this adventure Brandon has introduced villans
> who need an otherworld and a box that can destroy Jaern.  If any can tell
> me why the gods would allow otherworlds now please make them.  My
> campaign
> is based on otherworlds.  Brandon gave his player's no choice.
> He did not
> give them a chance to fight these things.  When players brought
> that up, he
> shot them down.  I might support the Nexus removal without the MEGA MEGA
> boogy man waiting for an otherworld portal.

I'm not even going to comment, again, on why the above statements are
incorrect. I'm going to state, again, that if you had actually been a player
in the game you might understand. But you weren't. You were sitting in the
back of the room, heckling me. You were extremely rude and distracting -
your near-constant comments broke my concentration and made it extremely
difficult for me to moderate what was a very tense situation. It was the
single most immature thing I have witnessed in the fourteen years I have
been gaming.

>
> The club's president called for a vote on a new campaign
> coordinator.  I am
> sorry I cannot support Dan.  All fighting stopped when Dan left
> and it did
> not start up again until he allowed another GM to run a time travel screw
> other GMs game.
>
>
The position of campaign coordinator is not an elected office. It is a
position that is in the constitution as permanently set - it belongs to Dan
Lawrence until he decides he no longer wants it. If you don't like his
campaign, start your own. I urge you to do so.

And as regards fighting, Andrew, it seems that you are the only one who is
interested in doing so. Over the past week I have seen responses to my game
that range from "Too bad it's gone, that screws up my plotline" to "I'm
thrilled that it is gone...finally." The only fighting or caustic comments
of any sort have been from you.

Brandon